I worked the following list a a generalist squadron build that is backed up by a very survivable set of ships, specifically the MC-80. It also kicks out some potent anti-ship fire.
The idea is to have a force that can deal with most things that it will face across the table.
Rebels really did get some sweet new toys in wave 5.
Author: Englishpete
Faction: Rebel Alliance
Points: 396/400
Commander: Admiral Ackbar
Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Damage Control Officer ( 5 points)
- Medical Team ( 1 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- Heavy Turbolaser Turrets ( 6 points)
- Leading Shots ( 4 points)
= 185 total ship cost
GR-75 Medium Transports (18 points)
- Bright Hope ( 2 points)
- Bomber Command Center ( 8 points)
= 28 total ship cost
CR90 Corvette A (44 points)
- Jainas Light ( 2 points)
- Turbolaser Reroute Circuits ( 7 points)
= 53 total ship cost
1 Jan Ors ( 19 points)
1 Wedge Antilles ( 19 points)
1 Ketsu Onyo ( 22 points)
1 X-Wing Squadron ( 13 points)
1 Norra Wexley ( 17 points)
1 Gold Squadron ( 12 points)
1 Hera Syndulla ( 28 points)