Vizago sheanigans!

By Vitalis, in X-Wing

I'm sure that it will be based on the list that you submit to the event. No way will they have it that you give up less points since it's gone. Just look at ordnance. If you fire it, it's not like the enemy doesn't get the points for it. I think it's pointless and not really that interesting to argue about a few points and how it might affect tournament play. Of course someone isn't going to be able to game the system for a couple of measly points. If the RAW says it now, then I'm sure it's to be changed.

I'm more interested in hearing the different things you can do with it.

I'm sure that it will be based on the list that you submit to the event. No way will they have it that you give up less points since it's gone. Just look at ordnance. If you fire it, it's not like the enemy doesn't get the points for it. I think it's pointless and not really that interesting to argue about a few points and how it might affect tournament play. Of course someone isn't going to be able to game the system for a couple of measly points. If the RAW says it now, then I'm sure it's to be changed.

I'm more interested in hearing the different things you can do with it.

Then, sure, they'll have to change the rules, of course.

Because as it stands, you count the destroyed ships and the cards equipped to that ship. Not cards that were once equipped but have since been removed from the game entirely.

Is anyone else surprised this is 0 points? Scum seems to have unprecedented value for their scum only crew. He may not be insane at this point, but as more illicits are released, he is going to be.

I'm not really surprised he's 0 points. He takes up a valuable crew slot and has no inherent effect on the game outside of the one-time illicit trade. Outside of builds explicitly abusing that (such as perma-cloak palob or quadjumpers) there may be plenty of games where you never actually trigger his ability.

perhaps not now, but 5 waves later, when there are 6 or more additional illicits, there is bound to be a pretty crazy combo or two.

That's a long ways away though for sure. I still think Feedback Array to Deadman Switch is actually a pretty valuable option, but crew is really valuable, if only because of the other scum crew that are exceptionally priced.

Edited by Kdubb

I'm sure that it will be based on the list that you submit to the event. No way will they have it that you give up less points since it's gone. Just look at ordnance. If you fire it, it's not like the enemy doesn't get the points for it. I think it's pointless and not really that interesting to argue about a few points and how it might affect tournament play. Of course someone isn't going to be able to game the system for a couple of measly points. If the RAW says it now, then I'm sure it's to be changed.

I'm more interested in hearing the different things you can do with it.

Then, sure, they'll have to change the rules, of course.

Because as it stands, you count the destroyed ships and the cards equipped to that ship. Not cards that were once equipped but have since been removed from the game entirely.

That's not the case with ordnance and/or bombs, though.

OK....I want to think about this guy and the Epic scene.

Cargo

Slicer Tools (7)

Tibanna Gas (4)

Shield Projector (4)

Ionization Reactor (4)

Frequency Jammer (4)

Comms Booster (4)

Cluster Bombs (4)

Engine Booster (3)

EM Emitter (3)

Backup Shield Generator (3)

The way I see it is that few people use these. If anything, they want Tibanna Gas for when they really need it. With our horned friend, we can actually get some use out of these other tools and then turn it into Tibanna Gas when you need it.

A lot of various options are pretty specific to something you want to do. Not specifically useful. Some are kind of neat, though. Any good combos that you can think of?

Cluster Bombs are kind of obvious. If you end up with a ton of guys on your front or tail, you drop these things and watch the fireworks.

Backup Shield Generator is something you might break out if you get a crit that won't let you do Shield Replenish normally.

Ionization Reactor is something that you probably won't get off more than once. Use it to zap everyone around you and then switch to Tibanna Gas to recharge all that energy you now need (because there are a bunch of guys around you).

Any other good uses?

Shield Projector is very situational and used for when you have a mission to defend something or someone. I can't think of when else you would want to use it.

Frequency Jammer is pretty cool and useful at times. If you also have Slicer Tool then it could get interesting.

I'm sure that it will be based on the list that you submit to the event. No way will they have it that you give up less points since it's gone. Just look at ordnance. If you fire it, it's not like the enemy doesn't get the points for it. I think it's pointless and not really that interesting to argue about a few points and how it might affect tournament play. Of course someone isn't going to be able to game the system for a couple of measly points. If the RAW says it now, then I'm sure it's to be changed.

I'm more interested in hearing the different things you can do with it.

I'm sure that it will be based on the list that you submit to the event. No way will they have it that you give up less points since it's gone. Just look at ordnance. If you fire it, it's not like the enemy doesn't get the points for it. I think it's pointless and not really that interesting to argue about a few points and how it might affect tournament play. Of course someone isn't going to be able to game the system for a couple of measly points. If the RAW says it now, then I'm sure it's to be changed.

I'm more interested in hearing the different things you can do with it.

Then, sure, they'll have to change the rules, of course.

Because as it stands, you count the destroyed ships and the cards equipped to that ship. Not cards that were once equipped but have since been removed from the game entirely.

That's not the case with ordnance and/or bombs, though.

It's not the same thing as ordnance or bombs. When you fire a torpedo or drop a bomb, you "discard" the card, but it's still equipped to your ship . The rules for points specifically call out discarded cards like that:

When a ship is destroyed, the owner of the ship places the corresponding Ship card into their score pile along with all Upgrade cards equipped to that ship (including any cards discarded during that game, such as missiles, bombs, etc.).

Vizago doesn't discard the currently equipped illicit to equip a new one, it goes away completely and is no longer part of the game, so it is no longer discarded. As dagonet said, unless/until they change the rules, the final illicit will be the one that determines points for your ship.

YV-666: trandoshan slaver with BMST, Vizago (probably some other stuff).

Assuming an opponent with a higher PS, switch the BMST to cargo chute, "jump" over them and drop it on their heads. Surprise!

Also switch to a burnout slam to get back in the game if you screwed up (or if you want to preform a weird block).

Anyone taking a quad for the perma cloak...yeah thats probably the ideal carrier

But for the love of scum BRING THE TUG TRACTOR

it is literally THE reason to use an otherwise utterly horrid ship

Well, yes. The ship doesn't have much else going for it, at two dice and an overpriced hull. (Granted 14pts probably felt 'too cheap', so I'll give them that... even if it was wrong.)

Well...except for the ability to Tractor Beam someone before they even activate? If you don't think this ship has potential, then I just think you have a lack of vision.

I did specify that it didn't have much else going for it than the tractor beam...

Edited by Reiver

So I'm rereading Vizago now. Does it matter that he does not instruct you to equip the new card? It just to replace it. An arguement could me made that equipment happens before the game begins. That would mean that if the tournament rules (or any other rule) refers to equipped upgrades, it would only be upgrades that were assigned to ships before the game began. We all thought we knew what "equip" meant, but that's because whether it was happening before the game or was a current game state, the effect was the same, so we didn't think about it.

Also, I reread the thread and saw that I missed Dagonet's original reference to the tournament rules as written. That's why I kept talking past you Dagonet, because I just didn't stop to read the actual rules and just assumed I knew how it worked. My apologies.