Vizago sheanigans!

By Vitalis, in X-Wing

I"m pretty sure there will be a bit of an FAQ on the new sideboard mechanics. Such as using it to gain 2 cloaking devices (although it would be cool if you could). Cloaks for both Talonbane and Palob :) .

Still I think the feedback array to dead mans switch is probably the best wombo-combo out there.

Edited by Marinealver

Now all scum need is a pilot/crew/upgrade that flips over used illicits.

I think it's also a good option to take on someone that you weren't planning on putting a crew on. It could be that whatever your load out was going to be would be a bad fit for that game. So...you can always swap it out for something like Black Market Slicer Tools in a match where you need that more than whatever it is you have. Or Scavenger Crane....or....Inertial Dampeners.

Now all scum need is a pilot/crew/upgrade that flips over used illicits.

Jabba!

ya BMST has pretty rare utility, but in the matchup when you need it then it's incredibly important. getting the chance to have either burnout slam or bmst on a yv, for example, is pretty nice.

Also, if you find yourself a bit screwed and find out you REALLY REALLY need to use Inertial Dampners, you can do that.

Yeah that was my thinking really. Im planning on sticking this on a Quadjumper, maybe one of the named ones, starting with Cloaking Device and going Bombing/Blocking etc.

The ability to then react to what your opponent is bringing is very dangerous. Soontir or any of the high agility/low HP TIEs outside of Defenders CANNOT afford to get anywhere near you if you switch to Feedback Array for example. Running an Ion list where taking someone off the board is likely, get the EMP device. Bombing? Go for Scavenger crane. Or as has been said above theres BMST, Dead Man's Switch and Dampners.

Gives it so many options and its a very small part of your list.

Feedback array can be used reliably. Once you've had enough of it (or have used it once on a Large ship) you can trade it out to something... spikier.

Fly something that uses bombs or munitions, use Scavenger Crane to reload, then as the numbers start thinning swap it to BMST, Feedback Array, or even Glitterstim for the final duel.

That's pretty hilarious. I do expect them to nerf the Cloaking Device rule, though... even though it'd be sad when they do.

Also, if you find yourself a bit screwed and find out you REALLY REALLY need to use Inertial Dampners, you can do that.

Even switching out to them would make your opponent have to take it into consideration.

Also, if you find yourself a bit screwed and find out you REALLY REALLY need to use Inertial Dampners, you can do that.

Even switching out to them would make your opponent have to take it into consideration.

Also, if you find yourself a bit screwed and find out you REALLY REALLY need to use Inertial Dampners, you can do that.

Even switching out to them would make your opponent have to take it into consideration.

Just don't forget you need to do the swap BEFORE the planning phase, as opposed to at the last minute...

I know, that's why it works. By switching out, your opponent will have to take the stop when he's planning into account.

Edited by Dagonet

Also, if you find yourself a bit screwed and find out you REALLY REALLY need to use Inertial Dampners, you can do that.

Even switching out to them would make your opponent have to take it into consideration.

Just don't forget you need to do the swap BEFORE the planning phase, as opposed to at the last minute...

I know, that's why it works. By switching out, your opponent will have to take the stop when he's planning into account.

You can even then snooker him as he thinks you are going to use it....and then you K-turn or something.

Anyone taking a quad for the perma cloak...yeah thats probably the ideal carrier

But for the love of scum BRING THE TUG TRACTOR

it is literally THE reason to use an otherwise utterly horrid ship

Edited by ficklegreendice

Anyone taking a quad for the perma cloak...yeah thats probably the ideal carrier

But for the love of scum BRING THE TUG TRACTOR

it is literally THE reason to use an otherwise utterly horrid ship

Well, yes. The ship doesn't have much else going for it, at two dice and an overpriced hull. (Granted 14pts probably felt 'too cheap', so I'll give them that... even if it was wrong.)

Edited by Reiver

Anyone taking a quad for the perma cloak...yeah thats probably the ideal carrier

But for the love of scum BRING THE TUG TRACTOR

it is literally THE reason to use an otherwise utterly horrid ship

Well, yes. The ship doesn't have much else going for it, at two dice and an overpriced hull. (Granted 14pts probably felt 'too cheap', so I'll give them that... even if it was wrong.)

Anyone taking a quad for the perma cloak...yeah thats probably the ideal carrier

But for the love of scum BRING THE TUG TRACTOR

it is literally THE reason to use an otherwise utterly horrid ship

Well, yes. The ship doesn't have much else going for it, at two dice and an overpriced hull. (Granted 14pts probably felt 'too cheap', so I'll give them that... even if it was wrong.)

Well...except for the ability to Tractor Beam someone before they even activate? If you don't think this ship has potential, then I just think you have a lack of vision.

Anyone taking a quad for the perma cloak...yeah thats probably the ideal carrier

But for the love of scum BRING THE TUG TRACTOR

it is literally THE reason to use an otherwise utterly horrid ship

Oh, that's my whole idea... perma-cloak it for protection, switch to another illicit for the rest of the game, and then tug tractor the rest of the time.

While that does make sense, it feels a bit wrong, even by switching out the Feedback Array at the last moment to a Dead Man's Switch could provide a significant bonus

It better should - it cost a crew slot.

The trouble is that the tournament rules appear to need to be updated, becuase IIRC currently they count equipped upgrade cards (face up and face down), not the upgrade cards that were on your squad list. So RAW, you can lower a ship's point costs for MOV? I might be mistaken, but either way, I'm sure that isn't intended.

The trouble is that the tournament rules appear to need to be updated, becuase IIRC currently they count equipped upgrade cards (face up and face down), not the upgrade cards that were on your squad list. So RAW, you can lower a ship's point costs for MOV? I might be mistaken, but either way, I'm sure that isn't intended.

Maybe this has been stated before, but I think that MoV should not be affected by exchanging the cards. The way I see it, MoV should count the ship as a whole, which represents what it does based on the equipped upgrades. If you discard Vizago to replace one of your Illicit upgrades, and go from a 3-point Illicit to a 2-point Illicit, that shouldn't change how much the ship is worth because the only way a ship can make that in-game change is by equipping Vizago and the 3-point Illicit, first. So you get MoV points for the ship that was able to do all those shenanigans, even if it has fewer points equipped at the time it is destroyed.

While that does make sense, it feels a bit wrong, even by switching out the Feedback Array at the last moment to a Dead Man's Switch could provide a significant bonus

It better should - it cost a crew slot.

The trouble is that the tournament rules appear to need to be updated, becuase IIRC currently they count equipped upgrade cards (face up and face down), not the upgrade cards that were on your squad list. So RAW, you can lower a ship's point costs for MOV? I might be mistaken, but either way, I'm sure that isn't intended.

Well, you are replacing the card so yes. If you replace Hot Shot Blaster with BMST you aren't discarding the HSB, it is removed from the game entirely. There's no way to count it at the end of the game.

Is anyone else surprised this is 0 points? Scum seems to have unprecedented value for their scum only crew. He may not be insane at this point, but as more illicits are released, he is going to be.

The trouble is that the tournament rules appear to need to be updated, becuase IIRC currently they count equipped upgrade cards (face up and face down), not the upgrade cards that were on your squad list. So RAW, you can lower a ship's point costs for MOV? I might be mistaken, but either way, I'm sure that isn't intended.

Maybe this has been stated before, but I think that MoV should not be affected by exchanging the cards. The way I see it, MoV should count the ship as a whole, which represents what it does based on the equipped upgrades. If you discard Vizago to replace one of your Illicit upgrades, and go from a 3-point Illicit to a 2-point Illicit, that shouldn't change how much the ship is worth because the only way a ship can make that in-game change is by equipping Vizago and the 3-point Illicit, first. So you get MoV points for the ship that was able to do all those shenanigans, even if it has fewer points equipped at the time it is destroyed.

But what it should do is not what it does. The rules clearly state what you should do at the end.

Yet another case of FFG needing to create an FAQ entry even before a card is released.

Had Vizago read:

"discard this card to discard a face-up <illicit> or <cargo> and equip another card of the same type of equal or lower cost"

Then you'd not have this problem

The trouble is that the tournament rules appear to need to be updated, becuase IIRC currently they count equipped upgrade cards (face up and face down), not the upgrade cards that were on your squad list. So RAW, you can lower a ship's point costs for MOV? I might be mistaken, but either way, I'm sure that isn't intended.

Maybe this has been stated before, but I think that MoV should not be affected by exchanging the cards. The way I see it, MoV should count the ship as a whole, which represents what it does based on the equipped upgrades. If you discard Vizago to replace one of your Illicit upgrades, and go from a 3-point Illicit to a 2-point Illicit, that shouldn't change how much the ship is worth because the only way a ship can make that in-game change is by equipping Vizago and the 3-point Illicit, first. So you get MoV points for the ship that was able to do all those shenanigans, even if it has fewer points equipped at the time it is destroyed.

But what it should do is not what it does. The rules clearly state what you should do at the end.

Yet another case of FFG needing to create an FAQ entry even before a card is released.

Had Vizago read:

"discard this card to discard a face-up <illicit> or <cargo> and equip another card of the same type of equal or lower cost"

Then you'd not have this problem

If it had said that, you would have been increasing the squad points of your list because discarded cards still count toward a ship's total points. That's why it had to replace instead of discard.

But what it should do is not what it does. The rules clearly state what you should do at the end.

Yet another case of FFG needing to create an FAQ entry even before a card is released.

Had Vizago read:

"discard this card to discard a face-up <illicit> or <cargo> and equip another card of the same type of equal or lower cost"

Then you'd not have this problem

If it had said that, you would have been increasing the squad points of your list because discarded cards still count toward a ship's total points. That's why it had to replace instead of discard.

Of course, but I think that that would not have been as much as a rules headache, or worry in general, than the current situation.

But what it should do is not what it does. The rules clearly state what you should do at the end.

Yet another case of FFG needing to create an FAQ entry even before a card is released.

Had Vizago read:

"discard this card to discard a face-up <illicit> or <cargo> and equip another card of the same type of equal or lower cost"

Then you'd not have this problem

If it had said that, you would have been increasing the squad points of your list because discarded cards still count toward a ship's total points. That's why it had to replace instead of discard.

Of course, but I think that that would not have been as much as a rules headache, or worry in general, than the current situation.

I just don't see the current situation as being difficult. When you turn in your squad list at the beginning of the game, you have certain upgrades on that ship. The ability to change during the match is directly tied to the starting upgrades. So when that ship is destroyed, the opponent earns points based on what the ship is worth on squad sheet. I mean, all sorts of cards break rules, right? But we're fine with it. This one is not actually changing how much the ship is worth, it just lets it trade abilities around by discarding Vizago.

The way I see it, if you start with "Hot Shot" Blaster, but you decide to switch to Inertial Dampeners instead, you are paying for that option by choosing a higher-cost Illicit to start with. So if an opponent destroys that ship, they should be rewarded for its starting point cost, since that's what gave you the in-game ability of switching. Sure, you ended the game using (or dying with) Inertial Dampeners and never used "Hot Shot" Blaster, but you could have used "Hot Shot" Blaster at any point during that game, so you should have to pay for that option. I mean, if a Scyk dies before it gets to fire its Heavy Laser Cannon, does that make the Scyk worth 16 points instead of 23? No. So why should your ship-cost lower just because you switched to a cheaper Illicit mid-match without using it?

And what if you did use it? What if you used Feedback Array a whole bunch and then switched to Black Market Slicer Tools? Is it fair that your ship now costs 1 less, even though it was using a more expensive upgrade for most of the match?

It's so much simpler to just use the squad points as written on the squad sheet at the start of the tournament and ignore the cost of upgrades you changed to.

Is anyone else surprised this is 0 points? Scum seems to have unprecedented value for their scum only crew. He may not be insane at this point, but as more illicits are released, he is going to be.

I'm not really surprised he's 0 points. He takes up a valuable crew slot and has no inherent effect on the game outside of the one-time illicit trade. Outside of builds explicitly abusing that (such as perma-cloak palob or quadjumpers) there may be plenty of games where you never actually trigger his ability.