Sturdy Speed controled Imperials

By Masteraries, in Star Wars: Armada Fleet Builds

I am a fairly infrequent player due to life commitments, so I wanted to inquire the community's opinion on the following list...

Slow and Steady
Author: Masteraries

Faction: Galactic Empire
Points: 390/400

Commander: Admiral Konstantine

Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Solar Corona

Imperial II-Class Star Destroyer (120 points)
- Avenger ( 5 points)
- Gunnery Team ( 7 points)
- Phylon Q7 Tractor Beams ( 6 points)
- Electronic Countermeasures ( 7 points)
- SW 7 Ion Batteries ( 5 points)
= 150 total ship cost

[ flagship ] Interdictor-class Suppression Refit (90 points)
- Admiral Konstantine ( 23 points)
- Interdictor ( 3 points)
- Engineering Captain ( 6 points)
- Projection Experts ( 6 points)
- Overload Pulse ( 8 points)
- G7-X Grav Well Projector ( 2 points)
- G-8 Experiemental Projector ( 8 points)
= 146 total ship cost

Gozanti-class Cruisers (23 points)
- Comms Net ( 2 points)
= 25 total ship cost

1 Dengar ( 20 points)
1 Black Squadron ( 9 points)
3 TIE Fighter Squadrons ( 24 points)
1 "Howlrunner" ( 16 points)

Moves are fairly predictable, due to the combo of Overload pulse on the Interdictor and Avenger on the ISDII, but I think the combo of the ISDII and Interdictor projector will help keep either afloat.. The fighter screen is meant to provide defense for a turn or two. Not sure how this would preform against a Sato list...Changes/suggestions are welcome (for reasons mentioned earlier)

Swapping out Engineering officer for Wulff would be nice. 8 engineering points a turn to repair like mad.

Suppressor title works well with avenger and can result in ECM protected braces being useless from the avenger. Think of it as OL pulse light, and with Avengers Gunnery teams you could ravage 2 targets a turn this way.

I don't think you need Dengar. Once you are engaged in combats the TIEs are happy enough. If you had Mauler or Bombers then intel is useful. 4 Interceptors Black Squadron and Howlrunner would be the same points.

I'd be concerned the list is underpinned against Ships, with what firepower it does have tied up almost entirely in the ISD.

I wonder if scrapping some marginal upgrades could get you to Demolisher instead of, say, the Gozanti?

Prejection experts, engineering captain, dengar + black squadron is 41 points. Could be used to dive into centre of enemyour fleet as sacrificial unit.

Thank you for your insight!

@Mad Cat - I love all your suggestions especially about Wulff, I totally forgot about his abilities. I found in one game the ties did last long enough to put enough damage out to the enemies squadron, I was thinking counter from Dengar would help put out some damage when the ties get attacked (and blown out of the sky...)

@old_school_overlord - You are right, it is mainly tied up in one ship which could be hammered down quickly especially with squadrons. I think I knew this when I building this fleet, but the cost saving you mentioned is interesting... I will try it with a Demolisher for a few games.

@Mad Cat - I love all your suggestions especially about Wulff, I totally forgot about his abilities. I found in one game the ties did last long enough to put enough damage out to the enemies squadron, I was thinking counter from Dengar would help put out some damage when the ties get attacked (and blown out of the sky...)

Many people like the Idea of Dengar and his Counter (+1) buffs but it rarely works for long. Nobody tries to chew through 4 Interceptors, Howlrunner and Dengar by attacking the characters last. The enemy aren't daft, they just shoot Dengar first. Your Black squadron of course can escort him but only from one side and it only has 3 hull so won't last long. The reason I take Dengar in a list is because it has a brace and a scatter, the counter buff is just icing.