This coming Sunday (15/01) I'm going to en epic tournament. Its 400 pt team play, and one f the golden nuggets is that either team member can take a different faction. While this would be fantastic (I'm thinking of Ultra-Mega Biggs with Serissu, Bodyguard, Manaroo, Kanan, Jyn, Jan and R2-D2 as the buffs...) I've decided to go all-imperial, because I've just repainted them in brilliant "Imperial Ace" colours. Here's the list as it stands right now:
2 x Glaive Squadron Pilots (36) (A)
Tractor Beam
Crack Shot
TIE/D
Colonel Vessery (37) (A)
Tractor Beam
Crack Shot
TIE/D
Captain Jonus (27) (A)
Systems Officer
Intelligence Agent
TIE mkII
Adrenaline Rush
TIE Shuttle
3 x Royal Guard TIEs (27) (B)
Push The Limit
Targeting Computer
Soontir Fel (34) (B)
Push The Limit
Autothrusters
Targeting Computer
Whisper (44) ©
Advanced Cloaking Device
Push The Limit
Recon Specialist
Fire Control System
Captain Kagi (39) ©
Sensor Jammer
Rebel Captive
Ion Cannon
Systems Officer
Tomax Bren (33) (D)
Homing Missiles
Extra Munitions
XX-23 S-Thread Tracers
Crack Shot
Major Rhymer (31) (D)
Snap Shot
Tactician
Intelligence Agent
TIE Shuttle
Total: 398 pts.
Notice the second bracket, denoting sub-squad. 've tried for a bit of theme here, with each squad lead by a named pilot that actually helps out.
Squad A:
The defenders can really punish a target, what with the near-full target lock (and actual target lock) provided by Jonus each round. Coupled with triple-tractor beams and crack shot, and you can reduce just about anything to AGI 0. They are also the meat of the list in terms of offensive power. Yes, X7 is far cheaper, and probably better, but these guys are the spotters for Squad B.
Squad B:
Soontir Fel and his Guard are great flankers, but without Autothrusters I fear they'll be the primary target. even so, these are my huge-ship killers, and they do very well at that, especially once they reach range one. Ideally I'd hold these guys back until the scrum starts, then flank to go for the juicy targets.
Squad C:
Captain Kagi is an absolute troll to any kind of munitions build whatsoever. Sensor Jammer makes target locks cringe in terror (and resignation), while Rebel captive really punishes actually shooting at him. Systems officer and Ion cannon lend support where it is needed.
Whisper is in semi-tank mode (full-tank Whisper also has sensor Jammer). The Idea here is to cloak Whisper turn 1 then evade, focus, focus on the second. This leads to a near-inpenetrable AGI 4 defense. 44 points of distraction right there.
Squad D:
The least expensive of the sub-squads, these guys are my ace-killers. Tomax is there to target those pesky PTL aces, and Rhymer shuts down action economy. Turn 1, Tomax is the spotter for the whole group with his S-Thread Tracers, where he can really light up a Huge ship.
So, what do you think? Is autothrusters an auto-include? Is X7 still worth it in epic? Should I go with a dual-faction list?