Imperial List Critique

By Frostknife, in Star Wars: Armada Fleet Builds

Fleet: "Are We Blind? Deploy the Garrison!"
Author: Frostknife
Faction: Galactic Empire
Points: 392/400
Commander: Admiral Ozzel
Assault Objective: Advanced Gunnery
Defense Objective: Hyperspace Assault
Navigation Objective: Dangerous Territory

Arquitens-Class Light Cruiser (54 points)
- Dual Turbolaser Turrets (5 points)
= total ship cost (58)

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Ozzel (20 points)
- Relentless (3 points)
- Leading Shots (4 points)
- Gunnery Team (7 points)
- XI7 Turbolasers (6 points)
- Electronic Countermeasures (7 points)
= total ship cost (167)

Gladiator I-Class Star Destroyer (56 points)
- Demolisher (10 points)

- Engine Techs (8 points)

- Ordnance Experts (4 points)

- Assault Concussion Missiles (7 points)

- Admiral Montferrat (5 points)

= total ship cost (90)

2 TIE Advanced Squadrons (24 points)
1 Dengar (20 points)
1 "Mauler" Mithel (15 points)

1 Soontir Fel (18 points)

=total squadrons cost (77)

Thoughts:

- I have a low point cost at 392, but I'm not sure if its worth bidding so low.

- Still cant decide which commander to use. Ozzel is good for being able to slow down and turn and keeps the Gladiator at speed 3 for Admiral Montferrat. Screed and Jerjerod are up for contention. If I choose screed I may drop leading shots.

- Not sure if the squadrons will work well.

- Might want assault proton torpedoes for the Gladiator in place of the concussion missiles.

- Might want to add turbolaser reroute circuits on the light cruiser.

Ideas and criticisms on the list or my thoughts are welcome!

Edited by Frostknife

Needa and TRC on your first Arquitens is always my preference.

APTs on GSD would help keep the bid reasonable or swap out Montferrat for Skilled first officer (and one for Relentless too making almost a one command dial ISD).

I would go for Motti or Moff-JJ I think.

Watch out for the Advanced Gunnery mission. The ISD won't benefit from the double shots due to the wording on the Gunnery Team upgrade (the word "cannot" can't be overridden). Demolisher doesn't really need it and the Arquitens would be ok but you run the risk of some enemy MC80A saying "Yes Please" and devastating your fleet. Have a look at Station Assault from the Corellian missions as your red card.

ISD: I would go with JJ & pay with Relentless title loss (but I don't mind planning 3 dials, your call).

Dem: I would Drop ETs (JJ will give you plenty of turning and I find I rarely use the extra speed of 4, but that's me), Mont (because I'm likely gonna ram anyway), and change to APT's = 15 point savings... maybe put some back into Relentless if you want or go to the above-mentioned Needa & TRC... or just TRC?

Squadrons will work fine. Ensure you surround Mauler-Dengar with your Fel-Escorts to prevent them from dying. May have a slight issue killing off big Reb bomber groups or target-killing their INTEL quickly.

Thanks for the replies. Would you guys say it is super important to be going first with this list?

Edited by Frostknife

Thanks for the replies. Would you guys say it is super important to be going first with this list?

With only 3 ships it is reasonably important.

There are some people who take a 15+ point bid and I don't think you should go that far. 5-10 points should be good.