B-Wing: · Ten Numb (31)
Veteran Instincts (1)
Autoblaster (5)
Advanced Sensors (3)
Engine Upgrade (4)
ARC-170: · Norra Wexley (29)
Expertise (4)
· M9-G8 (3)
Weapons Engineer (3)
Alliance Overhaul (0)
Z-95 Headhunter: Tala Squadron Pilot (13)
Hull Upgrade (3)
-- TOTAL ------- 99/100p. --
The Premise: I recently stumbled on a Scum Boba build that made him an unholy terror against Arc-Dodgers and other ships that rely on green dice.
This idea intrigued me, so I sought to find a place for this build Rebel side. Obviously, there are flaws here, but I do feel really good about this build.
The Breakdown: Ten Numb with an Autoblaster, for all the limitations, is incredibly effective for pushing damage through. Giving him Adv Sens, VI, and an Engine Upgrade means he will be far less predictable against anyone wishing to avoid his terrible R1 wrath. The downside to the maneuvering is that, of course, no modifiers. This is where Norra comes in.
Norra is a pretty strong piece herself, but the big reason she's here is for the M9 / Weapons Engineer combo, allowing her to TL both Ten Numb and an enemy target. This allows Ten a means of modifying his attack dice if he used his action for a maneuver. Of course, Norra is not a defensive player, and while higher PS pilots will still suffer M9s reroll, her ability combined with Expertise will mean that she will automatically score a hit on top of her other dice. The ARC has a fair spread of green moves, and a rear arc for chasers, so I felt confident that it would be simple enough to keep Norra stress-free enough to make use of Expertise.
In case it wasn't obvious, the Tala is there for filler. Adjust last 17 points to taste. Maybe a Greenie with Chardaan and Triple 0s?
The Ugly: So few green dice. Anyone throwing three or more dice on the attack is gonna eat Ten and Norra up. The B and the ARC are beafy, and each scary in their own right, but neither can survive sustained fire for too long, especially not with good attack rolls.
Conclusion: It's niche. At least it feels niche. Norra's added attack die and rear arc might make up for Ten's average preformance beyond R1. But I do feel there is a real case to be made for this combo, and M9's ability is way too nice.
Edited by Drakeheart