I've been trying to develop a new gameboard for Talisman that would allow for more flexibility of movement, and a less linear design, while still using all or most of the existing game cards. One of the ideas comes from Runeboard: a hexagonal landmass board. I've been experiment with this concept, and created a very rough and very early thumbnail design. See the image attached.
- Green spaces would be 'the outer region', and you would draw one adventure card if you land on a green space.
- Brown spaces would be the 'middle region', and you would draw two cards if you land on a brown space.
- Yellow spaces are desert spaces, and you draw one card and lose a life point, or expend one water bottle.
- Red spaces are the 'inner region' spaces, and you move through them one space at a time.
- Gray spaces are special spaces, and you cannot pass through them without stopping.
- Blue spaces are water, black are impenetrable mountains. You can't move through mountains, and you can move through water one hex per turn on the raft.
This is just to get our creativity flowing. I think there are real possibilities here, but much needs to be considered, which is why I'm opening up the idea to discussion at this early stage. I still need to incorporate several important lands, like forests and woods, crags, the chasm and the Glade.
The movement system might have to change as well, with certain types of terrain reducing movement in half (counting as two spaces). I intentionally created several narrow pathways in order to spur player v. player interaction.
What do you think? Do you see where I'm going with this?
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