Thoughts on Light Scyk Interceptors?

By PhantomFO, in X-Wing

If the PS 1 pilot is less than 14 points AND not unique, oh what fun.

While that would be fun, I don't think many people will be buying 8+ of these epic ships to run a swarm of ps1 scyks. Though I have been known to be wrong before...

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Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Total: 96

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Not likely to fly them when the con outweighs the pros. I get why they did it (to keep.the heavy interceptor alive, without that con everybody would just light scyk) but it's nothing that interests me.

I'm more after this for the big ship and the other goodies we don't even know about yet.

I could maybe see it as a way to get Laetin on the table. You never had a reason to shoot them before.

I feel like it's one con too many. Either all cards are faceup, OR you lose the mod slot. But both penalties combined are just too much when the only gain is a green 3-bank.

I'd probably like it better if it turned all hard turns green. You're still flying a ship made out of toothpicks and balsa wood, but that thing can really turn!

The extra green bank certainly isn't worth it IMHO.
Edited by Hujoe Bigs

I hope they add more M3A heavy titles into the package, the old ones are an eyesore, because their text is plain wrong since the errata.

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Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)
Attanni Mindlink (1)
"Light Scyk" Interceptor (-2)

Total: 96

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You could replace one TPV for Serissu. The problem is that you you either not equip mindlink or have to equip the title, still, having a ship in the back that the enemy basically has to attack or face the extra re-rolls should be a good idea for such a swarm. Defensive rerolls are helping a lot after all. A Mini-Biggs is great too. Shame that he does not really work out to fit a heavy title and a mangler to Serissu.

Edited by SEApocalypse

16 point veterans with crackshot or Mindlink don't seem crazy to me.

As for the 'downside' it's irrelevant almost always. With 3 agility and a shield it's extremely likely that the first damage hitting the hull would be faceup anyway so the title's negative effect is going to rarely be noticeable as is.

As for the "they're so fragile" crowd you just need to look at them as tie fighters. You pay 12 points and get 3 agility, 2 attack, 3 health and a decent blocker/swarm ship. Sure ties also die quickly but rarely do I hear them get the same guff that scyk's do for being "fragile".

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Attanni Mindlink (1)

"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)

Attanni Mindlink (1)

"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)

Attanni Mindlink (1)

"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)

Attanni Mindlink (1)

"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)

Attanni Mindlink (1)

"Light Scyk" Interceptor (-2)

Tansarii Point Veteran (17)

Attanni Mindlink (1)

"Light Scyk" Interceptor (-2)

Total: 96

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That was my first thought, as well. The geren 3-bank at least partially mitigates the stress from one of the Scyks doing a Koiogran turn.

16 point veterans with crackshot or Mindlink don't seem crazy to me.

As for the 'downside' it's irrelevant almost always. With 3 agility and a shield it's extremely likely that the first damage hitting the hull would be faceup anyway so the title's negative effect is going to rarely be noticeable as is.

As for the "they're so fragile" crowd you just need to look at them as tie fighters. You pay 12 points and get 3 agility, 2 attack, 3 health and a decent blocker/swarm ship. Sure ties also die quickly but rarely do I hear them get the same guff that scyk's do for being "fragile".

Right. And as for losing the mod, how many times do you put a mod on a TIE Fighter? I don't see that very often.

They are now ties with TL, 1 speed banks, no 3 turns, and more green on their dial.

If the PS 1 pilot is less than 14 points AND not unique, oh what fun.

While that would be fun, I don't think many people will be buying 8+ of these epic ships to run a swarm of ps1 scyks. Though I have been known to be wrong before...

We may see some sort of synergy between the new pilots and the Light Scyk, only time will tell.

Not likely to fly them when the con outweighs the pros. I get why they did it (to keep.the heavy interceptor alive, without that con everybody would just light scyk) but it's nothing that interests me.

I'm more after this for the big ship and the other goodies we don't even know about yet.

I could maybe see it as a way to get Laetin on the table. You never had a reason to shoot them before.

I feel like it's one con too many. Either all cards are faceup, OR you lose the mod slot. But both penalties combined are just too much when the only gain is a green 3-bank.

I'd probably like it better if it turned all hard turns green. You're still flying a ship made out of toothpicks and balsa wood, but that thing can really turn!

The drawbacks and the extra green also serve to create a reason that someone may opt to take Scyk with the Heavy title but not equip a cannon or ordnance. If the Light Title was just a straight up two point deduction, it would never make sense to take the Heavy Title without equipping a secondary weapon upgrade.You'd be better off taking the Light Title and a Hull Upgrade and coming out a point cheaper.

I do really hope that there is a zero point Scyk only secondary weapon in this pack.

Edited by WWHSD

This title would have been really great if it added a 1 forward maneuver instead of the 3 green banks.

Between Light Scyk and the "I will show you the dark-side" bit, it might just be a plot to entice us to use the dozen or so Determination upgrade cards that we never use.

Edited by balindamood

This title would have been really great if it added a 1 forward maneuver instead of the 3 green banks.

I love the 1 speed straight and all but I don't think the Light Scyk gets much out of the maneuver. A 1 speed straight would be great on a Heavy Scyk.

Edited by WWHSD

I'd fly them.

My thoughts? I need more Scyks

Guess they were too scared to have cheaper Mindlinked Scyks with stealth devices flying around annoying everyone so I guess the no mod thing makes sense, shame still no green turns though :angry: .

This title would have been really great if it added a 1 forward maneuver instead of the 3 green banks.

Are you going to paint it on all our dials for us? ;)

These things are going to just cause havoc wherever they end up on the board.

Mostly for themselves.

I have to double check the rules, but I can run 12 of any given small ship in Epic, right? Because flying 12 light Sckys could be hilarious.

I have to double check the rules, but I can run 12 of any given small ship in Epic, right? Because flying 12 light Sckys could be hilarious.

...and round out the list with 12 Z-95's.

Breaking it down:

-2 cost: Hooray!!

All banks green: Ok, that's the speed 3 banks which can be nice but how often essential?

No Modifications: Not great but livable. What were you going to add anyway? Hull; why not take the other title? Shield; now you're looking at something looks a lot like a Z-95 w/ VT. Engine; too expensive. Stealth; maybe but also expensive.

All cards are face up: Not great but how long do you keep them alive when they only have a single face-down card on them? This only affects one card and if it was going to be face-up anyway then do you really lose anything?

Although it requires the EPT slot you could fly with Determination and make sure it actually gets to look at cards before the ship takes its two and is destroyed.

Though I agree with some people thinking that it should be the turns that are green, I think maybe just the 2 and 3. Let the TAP stay original in some way or another. But otherwise, I think this actually looks like a pretty neat title. I think it turns the M3-A into the 'anti-filler filler'. Its attack and agility can go toe-to-toe with TIEs and Headhunters, but that one shield gives it some protection and the 3 and 5 k-turn are quite useful over a standard TIE /ln's 4-k. And, the PS 2 pilot is 12 points with the title, meaning that the PS 1 pilot must be 10 or 11 points. If it's ten point? Good god, you could take ten of the **** things. Talk about swarming!

Between Light Scyk and the "I will show you the dark-side" bit, it might just be a plot to entice us to use the dozen or so Determination upgrade cards that we never use.

I put them on Bombers constantly, and they almost always serve me well.

Light Scyk title coming with an epic ship is just stupid. :angry:

PSA : The PS1 pilot will be unique and cost the same as the PS2 generic pilot.

Having a different scum option for 12 point filler/blocker is nice. The biggest thing it has over a Z-95 is barrel roll & that's a neat trick.

Compared to the Academy Pilot:

- PS2 > PS1

- More green maneuvers

- Has the target lock action

Arguably, it is flat out better than the Academy Pilot, which use to be the X-wing benchmark.