I just had my group fend off 6 fighters that were far more powerful than them. They had to do it for 4 rounds, then the pilot had to "PUNCH IT CHEWIE!!!" And they were gone. I was pretty sure they wouldn't die, but they lost over half their health on a brand new ship (well new to them) and they only got one of the fighters. That is really demoralizing. But now they have something to keep them hungry. The damage will be what a large part of their money from the adventure gets spent on.
And they took 3 concussion missile hits. the guided quality was neat but it didn't really help the fighters too much. I felt the combat was plenty survivable.
I honestly think this illustrates part of the problem.
EotE being the first, put a lot of emphasis on multi-crew Freighters as the player option. While true, it's also not universal. So while the Starfighters relative weakness makes sense form a certain point of view, it also seems a poor decision since each one can be HTed pretty easy especially considering how common the Linked quality is.
There's a lot of details to work out, but the point is the system building in the early days looked really closely at one way to play, and not the other....
The squadron rules came out at the same time as the Age core rulebook where taking fighters is a thing. Using the squadron rules I think helps a lot. Remember in the X-wing books a lot of nobodies bit the big one while the heroes survived.