Guessing Jabba's Ability

By Crabbok, in X-Wing

the "illicit extra munitions" comment sounds on point to me.

Hes an intel/goods dealer. For a price, he can get you want you need.

Though im gonna be sad if thats the case as i wouldnt be able to dump 4 Cargo Chutes off my Lancer w/o buying 4 Lancers for the debris fields lol

Edited by Vineheart01

the "illicit extra munitions" comment sounds on point to me.

Hes an intel/goods dealer. For a price, he can get you want you need.

Though im gonna be sad if thats the case as i wouldnt be able to dump 4 Cargo Chutes off my Lancer w/o buying 4 Lancers for the debris fields lol

Make paper/cardboard copies for casual play, borrow for tourney play :P

Extra Illicits would be awesome, would make hotshot blaster actually viable if it's for the whole list. Or help keep your Cloaking Device running xD

Black Sun Soldier: 13

Munitions Failsafe: 1

Hotshot Blaster: 3

17 points for minimum of two 3 dice turret attacks on a small ship that sticks around if the shot gets evaded. Not too shabby. Maybe not competitive, but not too shabby...

Can't wait for Jabba, however, I didn't notice him first, I noticed all the repeated upgrade cards, quite excessive.

There are definitely interesting tidbits peppered all over the contents of this expansion.

OH HOH HOH HOH HOH Your Jedi mind tricks won't work on me boy!

(since force user abilities are often focus related?)

When attacking or defending, you may change 1 hit or evade result to a focus result?

My guess is that it will take up two <crew> slots. Sorry but this is an exclusive party bus, you must be on the VIP list to enter and it only has two names.

Edited by Marinealver

For sure. AT LEAST 2 crew slots!

For sure. AT LEAST 2 crew slots!

dude's a fat slug whose default position is "lounge"

3

they included Merchant One for a reason -_-

Jabba will release the Space Rancor:

kingpinrancormount.jpg

I'm thinking something like the Imperial Assault card. But instead of strain you get stress.

I'm thinking something like the Imperial Assault card. But instead of strain you get stress.

For those who don't play IA or don't have Jabba's Realm yet:

Jabba's abilities on his card are:

Action: Bully: A figure of your choice within 3 spaces suffers 3 strain (kind of like stress)

Action: Incentivize: A figure of your choice becomes Focused (gets an extra attack die next time they attack)

Action: Scheme: Draw 1 Command card. (kind of like being able to take a free action)

Double Action: Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points. (kind of like Snap Shot & then move)

Condition: Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

Jabba in IA is only 6 points (of a squad total of 40 limit). Vader is 18, Leia is 8, Boba Fett is 13, for comparisons.

Edited by Slugrage

I'm thinking something like the Imperial Assault card. But instead of strain you get stress.

For those who don't play IA or don't have Jabba's Realm yet:

Jabba's abilities on his card are: Action: Bully: A figure of your choice within 3 spaces suffers 3 strain (kind of like stress)

Action: Incentivize: A figure of your choice becomes Focused (gets an extra attack die next time they attack)

Action: Scheme: Draw 1 Command card. (kind of like being able to take a free action)

Double Action: Order Hit: Spend 2 VPs. A figure of your choice may interrupt to perform an attack. Then, it gains 2 movement points. (kind of like Snap Shot & then move)

Condition: Nefarious Gains: When a hostile figure is defeated, gain 1 VP.

Something good against defenders. Such as bypassing a token during attack (paying with stress maybe)

It will for sure need two crew slots

.

Edited by IG88E

Can we make Leia's ability "discard this to remove Jabba from play"

There are no less than ten of those 'credit' symbols in the pack. That means it's either for a mission, or it's for a game effect - and the token is the same shape as the Extra Munitions one.

So either Jabba does something awesome, or he's an Extra Munitions for illicits... which would be fun, for sure, but I hope it's something else, and pro-swarmy. Like, "Pick an enemy ship, everyone gets +bonus against it" or something. Jabba was all about the bounties, and the crippling named characters, eh?

Extra munitions for illicits could mean hilarious fun times with N'dru and a Hot Shot Blaster...

Will be like Rey, but instead of focus tokens, you add illicit tokens to his card.

At the end of each round, you may place an illicit token on this card. When a friendly ship at range 1-2 discards an illicit upgrade, you may discard an illicit token to flip that illicit upgrade faceup. That illicit upgrade cannot be used again this round.

Kind of like Jabba supplying his goons with goods.

How about, once per round, you may take an attacker's hit result, and convert it to an evade result for the defender.

I've got it. It comes with 2 weapons disabled tokens right?

Jabba:

Action : Assign a weapons disabled token to an enemy ship at range 1 - 3 and also to your ship.

Action : Remove your own weapons disabled token and add 2 stress to your ship.

Edited by Crabbok

I'm guessing he will take two crew. They want him to fit in standard play.

I'm also guessing those illicit tokens we are all speculating about are actually for the cinematic play missions. Like smuggling illicit goods across the board or something mission specific. They are placed next to what look like hyperspace tokens, so they are probably for missions not Jabba's ability.

I like the idea of Jabba as an anti-ace, especially in response to a meta that is heavy on aces lists.

My guess is he will be 7-8 points, and have a scum worthy trick rivaled only by Palp.

The illicit tokens ability sounds highly plausible. I'm not sure it would be very useful, though, especially if some of our other assumptions hold up.

Gotta assume Jabba's at least, what, 5 points? If he requires 2-3 crew slots he can only ride a YV. The YV lives or dies by its ability to pack on multiple crew effects. So if you bring a hypothetical 5-point Jabba on a YV you lose at least 2 crew abilities, and a third of your squad points. That leaves room for 2-3 other cheap-ish ships to load with illicits for him to manipulate. Can't really think of many ways to make that worthwhile.

Jabba's ability will be to make you spend $59.99 to get a small piece of paper card with writing on it that will make your scum list auto-win.

When defending against Cassian Andor or a ship with the Crew Card Cassian Andor, you may cancel the attackers dice results. They may not be modified again.

I've got it. It comes with 2 weapons disabled tokens right?

Jabba:

Action : Assign a weapons disabled token to an enemy ship at range 1 - 3 and also to your ship.

Action : Remove your own weapons disabled token and add 2 stress to your ship.

Well something like that. We know since Jabba is the iconic Scum character up with the likes of Palpatine and Mon Mothma (only in a thematic sense not an actual fluff sense. True, Jabba only controls a single world not the whole galaxy or leads a dozen of worlds but he is the big boss of scum that the fans know. So we expect something similar to Emperor Palpatine in terms of power and cost, but something closer to a Scum trait that characterizes them.

So what are scum charachteristics? Well it was kind of hard to tell. At first it FFG described the factions as follows:

  • rebels were synergy,
  • Imperials were bonus damage
  • scum was supposed to be disruptive.

So in MTG terms Rebels were Green White, Imperials were Black, and Scum was Blue (if that clears up anything or makes anymore sense). However in the meta we seemed to have something of a different tale.

  • Scum are now synergistic with manaroo and Mindlink
  • Imperials are Disruptive with Omega Leader and Palp
  • Rebels were more of the bonus damage with Miranda, and Ghost.

​So will FFG follow the meta characteristics or go with thee traits they originally intended?

When you discard an upgrade card give Jabba a money token.

When Jabba has 10 money tokens you win the game.

(tournament FAQ: winning with Jabba counts as winning with a bye)

I don't think Jabba will be two slots, no real reason for it other than fluff. Unless he is very strong of course. Then again, he is Scum Only, you'd not expect to see him on a Mist Hunter.

Jabba, in the LCG, is about putting things back on the board, so maybe discard him to flip over a used illicit or two?