are the contents of the next campaign.
Honestly, I feel that this campaign has the ability to revitalize (if the re is needed) and make Armada a premier campaign game. Is this just the beginning?
Will the next campaign box (one a year perhaps?) provide a new ship card and title card for each of the ship types? Wouldn't that be fun.
I am so excited about where Armada is going if they keep this up!
More important than the ships of Wave 6...
I think it's really given a standard by which players can now create and operate their own narrative campaigns, breathing a whole new game style into Armada.
New titles for ships.
I believe that you are totally right.
As I was looking over the CC map I was thinking about:
Where will the next map take us?
Will the conflict rules be similar?
The campaign elements make this game better.
Safe to say that, if CC was an experiment, it was a resounding success and they should put more out in this vein.
I would love 1 per year. I also think this might be the key that makes it easy to unlock some sort of official Armada/XWing/IA combined campaign where players of each game can campaign with each other via the different games.
I would happily spend $30 every year for amazing stuff like this. I do think that perhaps we don't need brand new objectives each time (or maybe we don't need 12, like one of each color would be nice) if they do it once a year. But the squadrons and objectives alone breathed so much new possibility in this game that maybe it would be a good thing. What do I know, anyway?
I'd pay $30 for a new campaign next year for sure. If they were to do new ship card variants with it though... I'd probably pay $30 for another version of the Nebulon-B alone. I don't even need a guarantee that it would be a "good" revision, I'd roll the dice on it, lol.
I agree CC is great with high replayability. The new squadron card shake up the fighter game. But I would like to new ship titles or ship versions.
If they did new ship variants they would have to be unique variants.
If they did new ship variants they would have to be unique variants.
Imo it would be a good place for new titles.
Edited by MadaghmireIt really is an incredible campaign set. FFG was able to seamlessly combine their growing excellence in the miniatures game realm with their well established board game acumen. They managed to take a game which generally puts Rebel and Imperials on equal footing at the tactical level, and still give the strategic feel of Rebels conducting asymmetric warfare against a stronger and better resourced Imperial fleet.
I'll be writing a blog entry on this sometime in the near future to expand on the thought, but I'm feeling like this is how Armada was truly meant to be played. I love tourneys as much as the next. They allow someone with limited availability windows (like myself) to get in lots of games in a concentrated window. Campaigns, however, let you tell a story. It makes your games, even when they're uneven, that much more fun. Hell, they're often fun because they're uneven. The campaign mechanisms are just about perfect. Things like spynet and veterancy add enough to the campaign to reward strategic thinking and reflect battle experience, but they aren't overly powerful to the point they create unstoppable killing machines (I remember an old Warhammer campaign where Orc Boyz ended up with pikes...). The hardest part of any campaign is finding an ending. Again FFG hit this out of the park. The fact that you can then throw everything into a final cinematic battle is so amazingly...Star Wars.
Edited by Truthiness
Just to prevent people buying up all the stock to collect ship cards?If they did new ship variants they would have to be unique variants.
Imo it would be a good place for new titles.
I've been thinking a combo - new titles that have unique ship cards. Imagine a different Nebulon-B shield and armament setup, but it's unique to a specific title.
Just to prevent people buying up all the stock to collect ship cards?If they did new ship variants they would have to be unique variants.
Imo it would be a good place for new titles.
I've been thinking a combo - new titles that have unique ship cards. Imagine a different Nebulon-B shield and armament setup, but it's unique to a specific title.
The Title just has to say:
"Increase your Maximum Side shields by 1 (to 2). Decrease your Front Battery Armament by "RED"... Modification" X Points.
No ship card required
Because we already modify Tokens and Cards through Upgrades (such as Enhanced Armament)
I mean, don't get me wrong.... Variant ships cards would no doubt look cool... But we might as well more Alt-Art things that everyone can use ![]()
CC was a great idea, and is one of the "new games" I've been most excited about this year.
I redirected my "maybe I'll buy Seafall" budget into more Armada ships just to be able to support a more diverse campaign.
I really look forward to them doing more, especially if they use Campaigns as the retail packages for "cardboard expansions".
Just to prevent people buying up all the stock to collect ship cards?If they did new ship variants they would have to be unique variants.
Imo it would be a good place for new titles.
I've been thinking a combo - new titles that have unique ship cards. Imagine a different Nebulon-B shield and armament setup, but it's unique to a specific title.
The Title just has to say:
"Increase your Maximum Side shields by 1 (to 2). Decrease your Front Battery Armament by "RED"... Modification" X Points.
No ship card required
Because we already modify Tokens and Cards through Upgrades (such as Enhanced Armament)
I mean, don't get me wrong.... Variant ships cards would no doubt look cool... But we might as well more Alt-Art things that everyone can use
No, I can see them making a unique ship card and cardboard base, that's within the scope of an all-paper campaign box and a good way to add balanced value to the box for campaign-only and tournament players that is similar to, but different from new fighter bases.
It has to be unique for the reasons of 1) you don't want people feeling they need to gobble up 4 boxes to make some crazy tournament build which results in an unreasonable artificial meta of haves and have nots 2) casual players have a chance to pick it up before the hardcore guys do #1
I wonder if a campaign box would be a good place to put a scum flotilla or 2??? Such as the x-wing epic they've just announced with a couple of sqns......
Well, it just seems to be a mechanic for a mechanic's sake, that's all...
If you're going to do "Special Things" to ships through Titles, then do them through Titles.
If you want to include different variants of ships through campaign packs, then do so - but they're variants of the original ships, and can use the same titles as said original ships...
Don't try to tie the two together, (which is what I was originally against), where you have to Take a Neb-B Escort, and then a Title, which replaces Neb-B Escort with something else, but locks the title out...
And is it going ot be compatible with, say, Neb-B Escort and Neb-B Support:? AS they ahve quite different stats... Is it a manner of one side is teh replacement Escort, and one is the Replacement Support?
It gets tricky is all I am saying. And tricky is not elegant game design. Providing futher options through the framework you have available to give said further options is workable, and that's all I advocate.
New Titles - even Titles that make some radical changes to the statlines - Perfectly Okay.
New Ship Cards and Tokens - that's fine, too. But they need to be semi-independant in the same way all ships are -they're just futher Neb-B Variants and share their Symbol and Title cards, for example.
I wonder if a campaign box would be a good place to put a scum flotilla or 2??? Such as the x-wing epic they've just announced with a couple of sqns......
That defeats the purpose of a cardboard only expansion XD
What campaign ideas do you all have? I'd really like some sort of hoth expansion at some point. Perhaps future campaigns can have a different vibe. An escape from hoth system campaign could have some new green objectives that could have the rebels attempting to flee or hide while the imperials try to wipe them out.
I don't have any specific ideas, but I do think that it's important that it feels different from CC. Same mechanics, but with some kind of twist to make it really distinct.
I think that it would be hard (an honestly not as much fun) to have a campaign where one group was at too much of a disadvantage or where one side was only escaping. I don't think they actually need to do a ton differently in a new campaign. Perhaps some new special items (like spacers and diplomats) and a different map is enough if they add new ship cards and cardboard.
That said, having something more like Rebellion where the Rebel base is being sought out by the empire and the Rebels are trying to keep it a secret while also accomplishing other objectives could be good.
Alternately, you could have a campaign for after the Death Star II explodes.
I'm saying the sector with Mon Calamar in it is the next one. It would reverse the role of who already possesses the core system and the side that is invading. You could introduce some more mon-cal related upgrades, and some titles for all the MC's.
Another good option might be for the early rebellion, wherein the rebels have a series of hidden objectives that help them grow their fleet (maybe they start out only taking small ships, then objectives get them more points and bigger based ships, and/or free stuff) while the Empire is just trying to swat them down. This could even be a campaign that includes the build-up of the Death Star as an objective for the Imps (or perhaps a variety of secret "super weapons", which could make a great opportunity to introduce the kit for the SSD).
Pre-Episode IV (Rogue One or even Rebels time frame) could be interesting.
Post-Episode IV (after the destruction of the 1st Death Star) could be interesting.
Mon Cal could be interesting.
Something in the Shadows of the Empire timeframe could be interesting (room for Black Sun to operate as a sort of neutral obstacle for both factions to some degree).
Pre-Episode VI could be interesting. The Battle of Endor could serve as its "all out offensive".
Post-Episode VI could be really interesting. It could even start with an "all out offensive", and have the players start having to rebuild.
I want to see all Mon Cal squadron Aces.