Anyone else unhappy that bases and outposts purchased in a turn give your side Refit Points for the current turn, but not Resource Points? It makes managing a turn unnecessarily painful for a CC organizer and the players. I noticed this when tweaking the CC Google Sheets spreadsheet and using it. You have to walk through several coordinated steps (get resource points; buy bases / get refit points / spent refit points and the remaining resource points) to complete the management phase, when this should have been one super-simple single-step process: "BUY STUFF FOR THIS TURN. NOTHING TAKES EFFECT UNTIL NEXT TURN"!
This way, players could just calculate their income for the turn and make purchases, without having to wait for every player on their team to tell them how many new Refit locations they are buying a base/outpost at this turn. Very poor design, very clunky. I'm very disturbed by this!!