So I was doing some theory crafting and I've come up with a very linear list I'd like to get some feedback on. I have 2 variants of this list. Basically, the premise is to use the VSD to proc Overload Pulse so the ISD can follow up with the Avenger title and Leading Shots while both ships act as a carrier for the fighter wing utilizing flight commander/controller and boosted comms, chilling in the back at speed 1 till the figher screen eliminates any bomber threat or fighter cover.
The objectives were chosen to maximize potential with a two ship fleet but I'm interested in feed back on those as well.
Version 1 I have Motti to try and offset the small amount of activations by increasing effective health. In this version, I feel like the Lambda Shuttle is overkill and would probably sub it out for something else.
Version 2 I dropped boosted comms on the VSD in favor of Screed to absolutely, positively guarentee Overload Pulse procs so the Avenger can follow up. In this case, the Lambda Shuttle serves the purpose of making sure the VSD can "move" Mithel (and probably a TIE Advanced).
I am aware both builds fail to "maximize" swarm and that incorporating counter with escort (as well as scatter) is not...whatever. My though behind this is the TIE Advance squadrons eat damage (and trigger Soonter Fel procs) for awhile before Scatter is needed, thereby increasing the life span of all the squadrons and allowing Soontir and Mithel to be as annoying as possible for as long as possible. I didn't include Intel because I'm not running any bombers and I want to be engaged.
IG-88 is in both lists to Named hunt through Escort and Counter.
Thoughts?
********************Two Activation Anti-Squadron Wing w/Relay v1 ********************
Author: Sygnetix
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Motti
Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Motti ( 24 points)
- Avenger ( 5 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Leading Shots ( 4 points)
= 166 total ship cost
Victory II-Class Star Destroyer (85 points)
- Admiral Chiraneau ( 10 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Overload Pulse ( 8 points)
= 113 total ship cost
1 "Howlrunner" ( 16 points)
1 "Mauler" Mithel ( 15 points)
3 TIE Advanced Squadrons ( 36 points)
1 Soontir Fel ( 18 points)
1 IG-88 ( 21 points)
1 Lamda-class Shuttle ( 15 points)
Card view link
Fleet created with Armada Warlords
********************Two Activation Anti-Squadron Wing w/Relay v2********************
Author: Sygnetix
Faction: Galactic Empire
Points: 398/400
Commander: Admiral Screed
Assault Objective: Advanced Gunnery
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Avenger ( 5 points)
- Flight Commander ( 3 points)
- Flight Controllers ( 6 points)
- Boosted Comms ( 4 points)
- Leading Shots ( 4 points)
= 168 total ship cost
Victory II-Class Star Destroyer (85 points)
- Admiral Chiraneau ( 10 points)
- Flight Controllers ( 6 points)
- Overload Pulse ( 8 points)
= 109 total ship cost
1 "Howlrunner" ( 16 points)
1 "Mauler" Mithel ( 15 points)
3 TIE Advanced Squadrons ( 36 points)
1 Soontir Fel ( 18 points)
1 IG-88 ( 21 points)
1 Lamda-class Shuttle ( 15 points)
Card view link
Fleet created with Armada Warlords