I'm having trouble crafting this post so I'll just be brief. I'm thinking of beefing this talent up for a one-shot opponent in my Edge of the Empire game. Instead of reducing damage by Ranks+2 for 3 strain (kind of pointless for a rival with only 1 rank), I was thinking it would reduce the number of to-hit successes by Ranks+2 for 3 strain. This will allow these talents to be more of an all or nothing.
I saw another older thread here: https://community.fantasyflightgames.com/topic/189277-reflect-and-parry/ talking about how some people also thought it was a little bit weak. Some suggestions wanted to introduce an active roll as that in-between step, but I agree that would bog things down too much.
Thoughts?
- Eck