Espresso Flight:

By That One Guy, in X-Wing

So tonight I finally got in a game to test out a sorta weird build that I've been wanting to try out for ages and somehow hadn't gotten the chance. The list:

2x Glaive Squadron w/ Wired, TIE Mk. II, /x7

2x Black Squadron w/ Crackshot

The Black Squadrons were there just to provide a statistical balance to the list, something that I can fly just fine and will perform up to par so that I have a control for testing how well the Wired Glaives worked out. Opponent used a Poe/Dash list. The first two turns saw some of the worst luck as one Glaive landed no damage, then evaded nothing and lost all three shields to a 4 hit attack with only an evade token to help. Then the second turn, the intentional K-turn through the debris cloud landed a Direct Hit. So, two turns in and one hull away from death with an x7 was not how i'd intended to start the game.

That single Defender would go on to evade 15 damage before dying, including three full 4 hit HLC attacks in a row.

Normally, Defenders do whatever they can to shirk stress, but this time I intentionally kept at least some of the stress on that ship for a good long time, leading to some of the most miraculous evade turns I've ever seen. The rerolls on both attacks and defense, along with the evade token you still get from the title worked out surprisingly well. I was also able to keep an asteroid inbetween me and Dash for a good number of shots, and there were times where that extra die meant the difference between life and death. Now, I did end up losing the match but it was actually extremely close, basically coming down to yet another crit handed out by a debris field (of the 4 times I intentionally hit one, I took damage twice) that only happened because the match went for THREE HOURS thanks to all the evading and by then we were both just ready for it to end.

Now, crazy dice luck aside, I think the Wired Flyers did their job because my opponent said it was much harder to guess where the Defenders were going, since their 1 and 2 Turn maneuvers would also grant them some form of dice mitigation. There were even a few turns where my remaining Defender and TIE managed to outfly both opposing ships, even though both were capable of much movement modification, thanks to the red turns I made (absurd evade luck on Poe's behalf is the only thing that saved him).

I'll be very eager to fly these again, perhaps in a different list though.

Edited by That One Guy