Currently, X-Wing's competitive tier is dominated by tanks. Let me explain what I mean by that:
In my mind, a "tank" is a unit that can soak up a lot of damage without losing effectiveness. They can be tanks either by virtue of having lots of health, lots of dice + dice mods, or both. As an example: the VCX-100 has 16 health against zero agility. It would take 4 perfect Proton Torpedo hits (12 points!) for it to die, assuming it doesn't have the evade token. Tanky!
Then you have ships like the Lancer Class Pursuit Craft. 10 health over 2 defense dice. 3 Torpedoes (9 points) to kill it, but if those defense dice can be modified, it has the evade action, it might survive even all that.
And of course, you have the champion of tanks- the TIE Defender. 6 health over 3 defense dice, plus a nearly guaranteed evade token. This ship takes a fair bit of killing. It's worth noting that the Defender could take 3 perfect torpedoes to the chin, and if the Green dice are hot, the Defender might lose only 2 shields.
None of this is bad . These are interesting ships and can be built in a few different ways. But knowing that we're in an era of tanks means we're also in an era of tank busters . That's where things get a bit worrying.
To complete in the current X-Wing environment, a ship has to be both a tank _and_ a tank buster. And that means 2 attack dice ships simply cannot compete. 2 dice ships can't reliably put out enough damage to get through 2 or 3 defense dice + any mods. Not all tanks have that much defense. Ships like the aforementioned Ghost, or the the Lambda shuttle will definitely get chipped away at by A-Wings and Z-95s.
But if I want to play even a friendly game, I need to take into account the fact that my friends might well bring ships that can modify a lot of dice. So goodbye TIE Fighters.
Accuracy Corrector Tempest Squadron pilots would be really good if they didn't have to go up against Punishing Ones, or Omega Leader. And the TIE S/F tends not to use its double tap, because it can't reliably hit with its 2 dice. Not to mention A-Wings or Z-95s, or the like.
I'm not honestly sure what can be done. I've got a couple ideas. I don't think the issue is about tanks specifically, tbh.
Mostly I wanted to open a discussion of the extreme weakness of the 2 die attack, and hear from folks as to your experiences. Am I wrong? Are people seeing success with these ships? If so, what are you doing?