200pt Corellian Campaign Theory

By deDios, in Star Wars: Armada

Alright theorists, I had an idea. I've got some friends that want to do the Corellian Campaign, but are very hitched for schedules.

We are also trying to draw in some new local players.

If you like theorycraft, how could we shotgun balance the campaign to be played with 200pt fleets (expanding to 250pts).

I want to integrate some suggestions and possibly sprint through a campaign with these guys.

Half-baked ideas:

Keep end game victory points the same.

Half all refit bonus and resources gained (rounding up).

Half all objectives points. Not sure if the number of objective tokens should be halfed in applicable missions.

This would also be a good test bed to try an 4v4 campaign with an adjusted Victory point total since it could run in one day and the All Out would be more manageable with a larger group. We talked about running out of systems, but some thought it was doable. We could find out for ya'll.

Fire away gurus!

Makes sense to me- just chop everything in half rounded up.

Yeah i think youre on point, just 1/2 of everything. The low points limit will self-balance the game itself so its just the campaign side that needs tweaking.

The only thing to keep in mind is that this makes the commanders a bigger % of the fleet.

Yes. Commanders is one thing that we'd thought of working out. Possibly making them optional, or reducing their price.

Another thing I'd heard is that some small format tournament rules were being experimented with, and those allowed for 50% squadrons rather than 33%.

I'd love to hear any thoughts on folks that have tried this more than once.

Theoretically, you could reduce the commanders point costs by 50% as well. While this would mean they were bargain basement in terms of their abilities, in terms of the proportion of your fleet they are taking up, it would stay the same (between 5% and about 9 %). It would make them better bang for your buck, but that would be the same on both sides of the table!

Reduced price admirals would keep the CC feeling of each commander's fleet having a different flavor (and retiring a commander being a bigger deal).

Commanders' effects won't be as well balanced in small fleets because some admirals scale better than others, but that would incentivise opposing teams to push the good commanders into retirement on purpose. Now that I think about it, small fleets retirements might be more likely to happen (maybe?), and in a short campaign (5-6 hours), it would feel less like a jerk and more strategic doing it!

Thanks GK.