Test List

By Zeoinx, in X-Wing Squad Lists

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Rebel Intellegence
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100 points

Pilots
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Thane Kyrell (39)
ARC-170 (26), R5-P9 (3), Proton Torpedoes (4), Captain Rex (2), Alliance Overhaul (0), Shield Upgrade (4)

Cassian Andor (41)
U-Wing (27), Squad Leader (2), Reinforced Deflectors (3), Lando Calrissian (3), Mercenary Copilot (2), Pivot Wing (0), Shield Upgrade (4)

Airen Cracken (20)
Z-95 Headhunter (19), XX-23 S-thread Tracers (1), A Score to Settle (0)

OR

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Rebel Intellegence
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Test me Please

100 points

Pilots
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Thane Kyrell (39)
ARC-170 (26), R5-P9 (3), Proton Torpedoes (4), Jan Ors (2), Alliance Overhaul (0), Shield Upgrade (4)

Cassian Andor (41)
U-Wing (27), Squad Leader (2), Reinforced Deflectors (3), Lando Calrissian (3), Mercenary Copilot (2), Pivot Wing (0), Shield Upgrade (4)

Airen Cracken (20)
Z-95 Headhunter (19), XX-23 S-thread Tracers (1), A Score to Settle (0)

Can someone test this list for me and give me some feed back.

Edited by Zeoinx

I won't personally play test this list, because nothing about it appeals to me. I do have some questions, because I am genuinely curious.

Is this list supposed to be just for fun? If yes, then what about this list is supposed to be fun?

If this list is supposed to be competitive in some way, then you'll have to explain your strategy to me.

Here are the issues I see with both versions of the list.

- Cassian: Neither of your other two ships is prone to stress, so pilot ability isn't super nevessary. If you want Cassian for the EPT, then you could have done better. Squad Leader only benefits Thane, who can get free actions on his own. Seems like a waste of Cassian's EPT slot.

- Cracken: Your choice of Captain Rex in version 1 tells me you're aware of the upcoming Sabine's TIE expansion, from which Ahsoka is a far superior support pilot compared to Cracken, and for similar points.

- Merc Copilot: really? I see no reason to choose Merc Copilot over half a dozen other Rebel crew options.

- Thane will probably die before regening more than one shield; possibly before firing that Proton Torpedo you spent 4 points on.

What I was hoping in is feeding a lot of of extra free actions into people to get extra focus's to get hits all the time, and with Calrission, to add evades, Jan Ors' to also add more evades, let the arc kinda lead, with the U in the middle and cracken in the back, taking pop shots at range, in order to feed extra free actions to the U, the U in turn can pass the action to the Arc if need be.

The Merc was to change hit to crit, and everyone likes crits i figured too, again feeding with those extra focus tokens

It was a interesting idea in my head, but I suppose the theory isnt as good as the actual implementation of how the game works.

Edited by Zeoinx

Merc Copilot first this time. If crits are so important to you, then Bistan is the same points and has at least double the effectiveness. I think you're better off spending points on things that produce more total hit results. Jyn or Rey are both good options for two points.

Free actions are great, but only if they help you win. You built with the intent to feed actions to a soft target. This list falls into a category I call forced synergy, in which the player forces multiple abilities to work together, but the abilities don't naturally make winning combinations. Sometimes forced synergy is fun, producing what some people refer to as shenanigans. If you think this list would be fun, then fly it anyway.

Edited by jmswood