Move is slow and requires checks which you can fail, it requires committing dice if you want to do it for a longer time too. . Force Jumps is another approach. Impossible fall at the other hand requires no action nor maneuver and is basically a life saver. Something very different than the two other option, which would need additional talents to get even close to that.One of the key features of the system is that you can achieve similar effects in multiple ways. So having all 3 options seems fine to me.It's not about "can they do it" it's that, "if I allow them to do it using Move, have I made a slew of other Powers and Talents functionally less significant if not irrelevant"?Is it just a flavor of Enhance/Jump, or is it Move they're using in 8? In my game it's a flavored Enhance/Jump.Jumping out of ships? Is it Move or is it the various Talents? In mine it's the Talents.It's not about the act, it's about not invalidating other options. Move is already massively powerful enough.
Move someone else to the ground? That's great, go nuts. Two ppl Moving each other to the ground simultaneously even, so they're both floating to the ground together? Absolutely.
Move yourself? IMO that's the domain of Enhance. Simple as that for me really.
And I'm not trying to change your mind, or say my opinion is the only right way. Of course ppl should do what is best for their table, I'm just putting my opinion up here for anyone who comes along with the same line of inquiry to let them know your way isn't the one answer either.