I'm prepping for my first CC game this coming week and this is what I came up with. Only 2 unique cards (not including my admiral) so far which should free things up for my two teammates. With Confire those CR90s will roll 5 reds with an accuracy from home one to make up for at least one blank. Hopping they can each pull that off once per game. Otherwise I plan to mostly utilize nav commands to keep the enemy at a distance.
I haven't really looked at any of the green objectives yet so I just picked those 3. I like the idea of close-range intel with "home one" as that should guarantee 10 victory points every time a ship is in range but it also will hurt the damage output a lot.
Throughout the progression I'm planning to predominately upgrade the MC80. Would really appreciate some feedback.
CC Ackbar
Faction: Rebel Alliance
Points: 400/400
Commander: Admiral Ackbar
Assault Objective: Most Wanted
Defense Objective: Planetary Ion Cannon
Navigation Objective: Intel Sweep
[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Home One ( 7 points)
= 159 total ship cost
CR90 Corvette A (44 points)
- Slaved Turrets ( 6 points)
= 50 total ship cost
CR90 Corvette A (44 points)
- Slaved Turrets ( 6 points)
= 50 total ship cost
CR90 Corvette A (44 points)
- Slaved Turrets ( 6 points)
= 50 total ship cost
GR-75 Medium Transports (18 points)
- Comms Net ( 2 points)
= 20 total ship cost
4 X-Wing Squadrons ( 52 points)
1 Biggs Darklighter ( 19 points)