12 hours ago, Razgriz25thinf said:has ARC teleporting been fixed yet?
Not yet. This one is troubling as everything looks "ok" but something is causing this for sure.
12 hours ago, Razgriz25thinf said:has ARC teleporting been fixed yet?
Not yet. This one is troubling as everything looks "ok" but something is causing this for sure.
It appears that stressful maneuvers are allowed to be executed by the computer if they become stressed during the activation phase. In this example, mindlinked zuckuss went over a debris giving a stress to Fenn who then executed a K-Turn.
Firefox on Ubuntu
12 minutes ago, Timathius said:It appears that stressful maneuvers are allowed to be executed by the computer if they become stressed during the activation phase. In this example, mindlinked zuckuss went over a debris giving a stress to Fenn who then executed a K-Turn.
Firefox on Ubuntu
The new " 2 white forward" if you are stressed and plan a stress maneuver hasn't been implemented yet and I'm glad you reminded me.
Part of the problem with Mindlink is the logic behind the maneuvers selected by the AI, which will be a deeper change. Mindlink requires coordination between ships that exceeds the cooperative planning the current AI demonstrates, such as not planning multiple red maneuvers, swapping activation order between matching PS, and so on.
I've also seen Benchmark ships deliberately plan illegal moves, not accounting for the stress at all.
1 hour ago, jjayers99 said:Part of the problem with Mindlink is the logic behind the maneuvers selected by the AI, which will be a deeper change. Mindlink requires coordination between ships that exceeds the cooperative planning the current AI demonstrates, such as not planning multiple red maneuvers, swapping activation order between matching PS, and so on.
I've also seen Benchmark ships deliberately plan illegal moves, not accounting for the stress at all.
I don't let the computer run anything for me; the a.i. has never been very competent which is expected. X-Wing has a lot of interactions and requires some fore thought to play well; it is beyond the scope of a simple point and shoot a.i.
I test things against myself in the same way someone might play both sides of a game of chess.
10 minutes ago, Burius1981 said:I don't let the computer run anything for me; the a.i. has never been very competent which is expected. X-Wing has a lot of interactions and requires some fore thought to play well; it is beyond the scope of a simple point and shoot a.i.
I test things against myself in the same way someone might play both sides of a game of chess.
The one build it does run quite well most of the time is 4 unhinged tlt thugs which doesn't say much for the skill needed to fly it.
I landed on a rock with a Glaive yesterday, still completed the K-Turn and was able to shoot. no action tho.
13 minutes ago, Wiredin said:I landed on a rock with a Glaive yesterday, still completed the K-Turn and was able to shoot. no action tho.
You should always complete K-Turns on a rock, even the ones that give you stress. The action denial is normal too but being able to shoot - that's an issue. Javascript is funny sometimes. 9 out of 10 times the code seems fine and that 1 time it does something like this. Can you get it to repeat this behaviour?
14 minutes ago, Ynot said:You should always complete K-Turns on a rock, even the ones that give you stress. The action denial is normal too but being able to shoot - that's an issue. Javascript is funny sometimes. 9 out of 10 times the code seems fine and that 1 time it does something like this. Can you get it to repeat this behaviour?
I'll see what I can do
Not so much a bug as a wish list. Knowing what crits you pull when you pull them would really help.
Low priority request: Would it be possible to add a toggle option to hide your planned maneuvers, so it's easier to play with a buddy and not accidentally cheat? Currently, your selected maneuvers are displayed near the corner of your base, and it would be helpful to disable this. There are obvious functional issues that are far more important and should be dealt with first, but if its okay to make feature requests, that's the one that I'd personally like the most.
12 minutes ago, Engine25 said:Low priority request: Would it be possible to add a toggle option to hide your planned maneuvers, so it's easier to play with a buddy and not accidentally cheat? Currently, your selected maneuvers are displayed near the corner of your base, and it would be helpful to disable this. There are obvious functional issues that are far more important and should be dealt with first, but if its okay to make feature requests, that's the one that I'd personally like the most.
Feature requests are more than welcome too. Some things are easier than others. The Scyk dial and title issue was not high priority but it was easy enough so I fixed it right away - took less than 10 minutes to correct both issues. If I find an easy way to do this I'll just add it whenever I get to it.
17 minutes ago, Engine25 said:Low priority request: Would it be possible to add a toggle option to hide your planned maneuvers, so it's easier to play with a buddy and not accidentally cheat? Currently, your selected maneuvers are displayed near the corner of your base, and it would be helpful to disable this. There are obvious functional issues that are far more important and should be dealt with first, but if its okay to make feature requests, that's the one that I'd personally like the most.
If you're playing with a buddy there with you, you really should use the real thing
This is a lot of fun, and a bit addictive too. Thanks to the original creator and Ynot! Some large base enemies have a tendency to fly off the board, but that's not always a bad thing!
27 minutes ago, Ynot said:If you're playing with a buddy there with you, you really should use the real thing
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Also fair.
Bug: when using Autothrusters on Poe, it doesn't add an extra Evade, although it will change an existing blank.
2 hours ago, Bojanglez said:Bug: when using Autothrusters on Poe, it doesn't add an extra Evade, although it will change an existing blank.
That's how autothrusters works. I doesn't add a result, it allows you to change a blank to an evade.
On 26/01/2017 at 2:12 PM, DamianR said:Just found another issue. Was flying against Kanan (Ghost) with Jyn Erso and Jan Ors crew, and the computer AI appears to be stuck after the focus or evade decision and not moving onto the next pilot (Biggs in this case).
I haven't reloaded or closed the game yet, so if there is a way to get you info about it, happy to do that from my end.
Had to restart my computer, so repeated the game with Kanan and Jan Ors crew, as the second player this time. Same result, Kanan doesn't seem to know what to do about the Jan Ors decision.
15 hours ago, Timathius said:Not so much a bug as a wish list. Knowing what crits you pull when you pull them would really help.
What do you mean? If you have the Console shown, there appear the Crits, and if it affects the ship, it appears below the Modifications
Please fix Jyn Erso as of right now you cannot choose the ship she is equipped with but should be able to do so.
Action: Choose 1 friendly ship at Range 1-2. Assign 1 focus token to that ship for each enemy ship inside your firing arc at Range 1-3. You cannot assign more than 3 tokens in this way.
4 hours ago, FrodoKender said:What do you mean? If you have the Console shown, there appear the Crits, and if it affects the ship, it appears below the Modifications
it doesn't appear until after the planning phase for me. So the whites are stressful crit is especially bad.
On 1/25/2017 at 1:27 PM, skotothalamos said:I know feature requests are probably way below bug fixes, but is there an easy way to make the squad builder list upgrades in something akin to a rational order? They seem to be listed random order right now. Points or Alphabetical would make a lot more sense.
The are listed in alphabetical order on Firefox. On Chrome they seem random which means there is something wrong with the way Chrome sorts it. I'll look into it.
20 minutes ago, Ynot said:The are listed in alphabetical order on Firefox. On Chrome they seem random which means there is something wrong with the way Chrome sorts it. I'll look into it.
I use Chrome as well. It appears mostly in alphabetical order, but some newer upgrades appear near the bottom of the lists, if that helps at all.
Just now, Engine25 said:I use Chrome as well. It appears mostly in alphabetical order, but some newer upgrades appear near the bottom of the lists, if that helps at all.
I use both Chrome and Firefox. Firefox primarily for the initial testing on my local machine as Chrome won't work local for some reason.
On 1/25/2017 at 0:29 PM, Force Majeure said:Small peeve of mine, and super low priority: Is there any way the asteroids can be set into a default location ON the board? I usually get one rock that's located way out there off the board.
I slightly changed the way obstacles are placed initially and I think I may have this corrected. I pushed the update last night as well as a possible fix for Sabine Crew.