What happened to Squadron Benchmark

By Embir82, in X-Wing

1 minute ago, Engine25 said:

Question, is the URL different for the updated version?

Your answer lies higher up on this page.

3 minutes ago, Engine25 said:

Question, is the URL different for the updated version?

Yes. The new one is:

https://ynot6517.github.io/bench/?#

as you can see, the name is slightly different, so if the original maker wants to retake it, he can keep on where he left it, with no modifications.

38 minutes ago, zoltarjb said:

@Ynot I found your fork on GitHub ( https://github.com/Ynot6517/bench )? There is an Issue Tracker built-in to every GitHub project, but it seems to be disabled. If you enable it, I am happy to enter them and to help fix them. I have downloaded the original code and know Javascipt, so I am willing to help with the project in any way. My GitHub user is "nunatak-jb".

The old project had the bug tracker enabled but nobody used it. I think your average person would rather quickly jot something down in a forum or blog post rather than a formal bug report. I'll PM you for further discussion on this.

New version seems to work well, thanks for helping out!

15 hours ago, Burius1981 said:

Thanks for taking this on; even if you can only do a little it is still awesome that you did. Couple of bugs off the top of my head:

Scyks 1 banks are white; they should be green

Old Terroch's ability to force opponents to discard tokens is working on any enemy ship in range 1; it is supposed to only work on ships that have Terroch in their firing arc at range 1 and there is no way to cancel it.

Scyk dial corrected as well as the Heavy Scyk Interceptor title. It now gets the added hull that was FAQ'd. Update has been pushed to the server and should be available by the time you read this.

Small peeve of mine, and super low priority: Is there any way the asteroids can be set into a default location ON the board? I usually get one rock that's located way out there off the board.

25 minutes ago, Force Majeure said:

Small peeve of mine, and super low priority: Is there any way the asteroids can be set into a default location ON the board? I usually get one rock that's located way out there off the board.

I'll have to take a look into it. I believe it is random right now which is why they end up everywhere. Heck, I'd prefer they were bunched up in the middle to start. That would make it easier to move them around.

I know feature requests are probably way below bug fixes, but is there an easy way to make the squad builder list upgrades in something akin to a rational order? They seem to be listed random order right now. Points or Alphabetical would make a lot more sense.

19 minutes ago, skotothalamos said:

I know feature requests are probably way below bug fixes, but is there an easy way to make the squad builder list upgrades in something akin to a rational order? They seem to be listed random order right now. Points or Alphabetical would make a lot more sense.

I agree with you and when I get a chance to look at it, I will.

It is time consuming trying to follow code someone else wrote especially when there are no internal comments to explain things so I'm learning the code as I fix the bugs. With each new bug I fix I learn more about how it all fits together.

My public enemy number 1 bug is the arc-170 with title - teleporting bug. It makes using the arc impossible. I've looked into this one already but nothing stood out as a glaring issue causing it.

I'm happy to help test- I posted a lot of bugs on the old blog (David Runyon). I'll give the large ship-single ion thing a test now.

Edit: Ion tokens appeared to work properly with large ships. However, Ion Projector on Trandoshan Slaver did not trigger when stuff crashed into it. :-)
my game

Edited by superdave
9 minutes ago, superdave said:

I'm happy to help test- I posted a lot of bugs on the old blog (David Runyon). I'll give the large ship-single ion thing a test now.

I couldn't duplicate this bug. The original reporter of the bug mentioned that it happened to Scum Boba who had 4Lom crew and it Happened after a 4Lom event.

Can anyone else get Dengar's pilot ability to proc? Whenever the situation crops up, I'm just getting the arrow to skip the rest of the turn. Which is not much fun when flying against Soontir with initiative...

Yup procs for me. Miranda took 2 crits to bring us this information

6 minutes ago, FTS Gecko said:

Can anyone else get Dengar's pilot ability to proc? Whenever the situation crops up, I'm just getting the arrow to skip the rest of the turn. Which is not much fun when flying against Soontir with initiative...

What are the exact builds and what browser are you running on?

Running in Opera; I've used a PtL/K4/R4-B11 Dengar and a Fearlessness/K4/Unhinged Dengar. Flown against a number of different lists, whenever his ability triggers I just get the red "next" button!

Just now, Timathius said:

Yup procs for me. Miranda took 2 crits to bring us this information

Hmm, well Miranda deserves everything she gets!

Edited by FTS Gecko

You often have to manually select the ship that would perform some sort of triggered ability. In that instance, I would normally try clicking on Dengar.

I tested a similar scenario to see if I could recreate it, and I saw something even stranger - Dengar worked as advertised, and killed Soontir with return fire (Zuckuss has that effect). Dengar then shot another ship with his normal attack.

But Soontir, with zero health, remained on the field, even after moving on to a lower Pilot Skill step. On the next turn, he performed a maneuver, and THEN was destroyed.

Edit: Something also seems to be amiss with logic regarding Zuckuss and/or token spending. On a subsequent shot, I rolled 1 hit, target rolled 1 evade, 1 focus. Zuckuss rerolled the evade into a Focus result. There were no more shots to be taken in the round, but the target took the damage rather than spending the Focus token.

Edited by jjayers99
Additional bug discovered.

I'm guessing a few of the upgrades like Swarm Leader, Hot Shot Copilot and Expertise are not available because the Striker and U-wing have not been incorporated yet. Keen to see these when they finally come through!

With Dengar pilot ability - try clicking back on Dengar - sometimes this will cause the firing icon to appear again.

Crushingly annoying - selecting a manouevre then having the system select a random other manouevre and fly your ship off the board. Happens once every four or five games, and after the first few times I have become careful in selecting move so less likely it is operator error. I'm running Windows 10 with Chrome.

I've played 3 games now vs. the AI with an ARC and every time during when you're supposed to select the "Move" button on Turn #2 the ARC and one of the opposition's ship teleport (same one every time: Manaroo) and then I can press the "Move" button. After that, it plays like normal. Well... the new normal. I remember once the last ship on a side blew up, the end screen would pop up. That stopped happening some time ago on the old Sq. Benchmark and isn't here either. Small thing.

Anyway, hope this helps narrow it down somehow.

Running Firefox 50.1.0, Windows 10 64 bit

Kanan + Braylen + Tala vs. Fenn + Manaroo + Ventress

@Ynot Thanks so much for the time and effort you and your son are putting into this. I'd send you some credits, but the "Donate" link isn't working.

4 hours ago, Force Majeure said:

Small peeve of mine, and super low priority: Is there any way the asteroids can be set into a default location ON the board? I usually get one rock that's located way out there off the board.

That would be awesome.

has ARC teleporting been fixed yet?

9 hours ago, Ynot said:

Scyk dial corrected as well as the Heavy Scyk Interceptor title. It now gets the added hull that was FAQ'd. Update has been pushed to the server and should be available by the time you read this.

Awesome, thanks. Running IE when I re-roll a die the die disappears rather than re-roll; spending target locks, howlrunner, lone wolf, etc.

Just found another issue. Was flying against Kanan (Ghost) with Jyn Erso and Jan Ors crew, and the computer AI appears to be stuck after the focus or evade decision and not moving onto the next pilot (Biggs in this case).

I haven't reloaded or closed the game yet, so if there is a way to get you info about it, happy to do that from my end.

I really appreciate the squadron benchmark ,but u i have to note that especially the defenders get 3 or more natural evades in a row which seems kinda odd to me .

It happens frequently and is highly unlikely even for defenders + they get it often without token stack which makes it more weird .

Thanks again for this :)

5 hours ago, Smaeks said:

I really appreciate the squadron benchmark ,but u i have to note that especially the defenders get 3 or more natural evades in a row which seems kinda odd to me .

It happens frequently and is highly unlikely even for defenders + they get it often without token stack which makes it more weird .

Die rolling is completely random so I don't know what else to say.