Replacing dead/insane investigators mid-campaign

By Iorniem, in Arkham Horror: The Card Game

Hello everyone,

I was thinking about what would happen if an investigador dies or is driven permanently insane during a campaign (i.e., by accumulating trauma).

I play with a friend, so imagine we start the new Dunwich campaign and by, say, scenario 5, my investigator is permanently down. Am I expected to start scenario 6 with a new "level 0" investigator and continue?

Obviously we both want to play the entire campaign, but having one player to coninue on their own while the defeated ones watch is obviously a no-no. And starting with a level 0 investigator mid-campaign would make it more difficult, not having access to any experience... What are your thoughts? Would you house rule that a new investigator gets a certain amount of XP if he or she starts mid-campaign? I guess I'd start with 0 XP anyways. Because we play not that often, starting a campaign anew after having reached an advanced scenario would be disappointing (unless both characters die/become insane at the same time, that is).

You may not have any XP, but you also don't have extra weaknesses or trauma. I think it will balance itself out pretty well.

If an investigator dies in a campaign, you fill in their space with a new investigator at zero XP, and whom hasn't died in this campaign yet.

If you want to house rule it, that's fine, of course, but those are the rules.

When defeated, a player is eliminated from the scenario, but you get to start a new investigator in the next scenario. You just can't use the investigator that died/went insane again in that campaign play through.

Thank you all for confirming this. Happy-crazy Mythos hunting! ^^