The T-65 is bad, we all know it. The aces don't have boost/barrel roll to stay alive, and the generics don't have jousting efficiency. I just want to highlight how many good options there are for the same price. The Rookie Pilot is essentially 22 points (R2 + Integrated), and at that price you can get:
Rebel:
A blue squadron B-wing . We all know its better, and this is the default comparison.
Sabine Wren (Attack Shuttle), with either crack shot or intelligence agent. Far, far more maneuverable, with equal offense and the evade action to boot.
Green Squadron Pilot (A-wing) with Snap Shot and juke. Not only is it equally durable, but it has superior offensive firepower.
Rebel Operative (HWK-290) with a TLT. Equivalent durability, significantly worse dial, but much better offense, and has no problem keeping shots on target.
Gold Squadron Pilot (Y-wing) with an autoblaster turret and R4-D6. This ship takes a minimum of four shot to destroy, regardless of any abilities, thanks to R4-D6. The autoblaster turret makes it highly dangerous at its 21 points against low-health aces. Its a superior blocker and equivalent jouster.
Empire:
Tempest Squadron Pilot (TIE Advanced), with Adv. Targeting computer or accuracy corrector, to taste. Better durabiity, offense and maneuverability.
Valen Rudor (TI Adv. Prototype). Yes, He's 22 points.
Deathfire (Bomber) with proximity mines and extra munitions. A fantastic little bomber, with equal health and (slightly) worse offense, but a great party trick.
Scimitar Squadron Pilot (Bomber) with systems officer, fleet officer, and TIE mkII. The best, cheapest support craft in the game, with equivalent durability, lower offense, but enormous support value.
Saber Squadron Pilot (Interceptor) with crack shot. Better maneuverability, anti-ace firepower (equivalent in a joust). The only thing lacking is the three extra hull, but the evade action can help there.
Black Squadron Scout (Striker) with A Score To Settle and Lightweight Frame. Slightly better offense, near-equal defense (with lightweight frame), but far, far superior maneuverability.
Omega Leader (TE/fo) with crack shot. A discounted version, but it's 22 points , same as the Rookie, but better in every way possible.
Omicron Group Pilot (Lambda Shuttle) with electronic baffle. This, too, is 22 points. It has equivalent offense, 4 more health, and a large base and 0 peed maneuver for blocking. -1 agility is the only downside.
Scum:
Cartel Marauder (Kihraxz) with glitterstim, cloaking device or Black Market Slicer Tools. A better dial than the X-wing with an elicit tool to help deal with whatever your list is weak against (glitter for a joust, cloak for swarms, BMST fo PTL aces). Better in every way, except -1 shield.
Tansarii Point Veteran (Scyk) with Heavy Scyk, Tractor Beam and Juke. If the target doesn't have a focus token, Tractor Beam can be brutal. You could swap out for an Ion canon and A Score to Settle for more control.
Cartel Spacer (Scyk) with Heavy Scyk, Mangler Cannon. 20 points for the same thing an X-wing does, but slightly better offense and superior maneuverability.
Zealous Recruit (Protectorate) with Autothrusters. Kinda better in every way, especially against turrets.
Unkar Plutt (Quadjumper, unreleased) with Intelligence agent, Spacetug Tractor Array, Inertial Dampeners and Primed Thrusters. The ultimate blocker - we're talking 2 tractor beam tokens before shots start. Soontir Fel at AGI 1 is a lot less intimidating. With primed thrusters, intelligence agent and inertial dampeners, he can be anywhere, at any time. All at 22 points. Ketsu Onyo crew would also be fantastic, if you're already good at predicting your opponent's maneuvers.
Sarco Plank (Quadjumper) With Intelligence Agent, Feedback Array and primed thrusters. Another fantastic blocker, this time with damage instead of tractor beam tokens.
N-Dru Suhlak (Z-95) with Clister Missiles, Lone Wolf, Guidance chips and Black Market SLicer Tools. aside from the fact that he's more powerful than an X-wing so long as there's no friendly ships in his bubble, the 4-die cluster missiles pack a punch, and BMST keeps him relevant after they're gone.
So there you have it. A whopping 20 pilot + card combinations that are far, far better than the T-65 Rookie Pilot. Some are barely better (Blue squadron B-wing) and some are enormously superior (Unkar Plutt, Sabine, Omega Leader). The conclusion: the generic x-wing pilots are truly awful (Red Squadron Pilots are even worse...).
Edited by Astech