The Poor T-65

By Astech, in X-Wing

On 12/01/2017 at 0:41 AM, Chucknuckle said:

Yeah, but the scenes in the movies are always going to favour cinematic effect over "realism". A ship explodes when the storyline needs it to, and and it doesn't explode when the story needs it to survive.

A fellow called Martin Luther once had a tiff with the RCC about whether or not the New Testament, or the colourful imaginings of various pontiffs, should be the go-to source for the interpretation of the Christian faith.

In short, the films are the primary source material for anything relating to the T-65. Whatever they depict is surely 'Gospel'?

3 hours ago, Punning Pundit said:

The T-65 only has the 1 red, so Targeting Astromech doesn't do as much as you'd like.

If you look at Wiredin's proposal I was responding to:

Take a green maneuver? TL + Focus

Take a white maneuver? TL + Focus

Take a red maneuver (k-turn)? TL

X-Wings would almost always be shooting fully modified shots. He also gave it another Torp slot with a free torp, on a ship that now always can target lock on every possible maneuver. Plus whatever pilot ability and EPT you may choose.

Edited by kris40k
On 1/28/2017 at 3:37 PM, hismhs said:

A fellow called Martin Luther once had a tiff with the RCC about whether or not the New Testament, or the colourful imaginings of various pontiffs, should be the go-to source for the interpretation of the Christian faith.

In short, the films are the primary source material for anything relating to the T-65. Whatever they depict is surely 'Gospel'?

But his point is literally that even the source material is divided, what are you getting at? Luke gets shot TWICE and doesn't blow up. Wedge gets shot and doesnt blow up. Garven takes multiple hits before crashing.

It's divided as to whether or not X-Wings are very durable or very vulnerable. The only thing that really clears that up is EU material that generally depicts the X-Wing as a durable and reliable machine, which generally is supported through a certain interpretation of the films.

Edited by Razgriz25thinf

The problem is in the way X-Wing doesn't really mimic the 'reality' of the films. X-Wing sees both side focus fire relentlessly on a single target to destroy it ASAP, whereas in the films ships break up into one-on-one dogfights. The X-Wing might be able to take a few hits and get away with it, which a TIE can't, but in the game they're taking ALL the fire at once, and that does for them.

14 minutes ago, Stay On The Leader said:

The problem is in the way X-Wing doesn't really mimic the 'reality' of the films. X-Wing sees both side focus fire relentlessly on a single target to destroy it ASAP, whereas in the films ships break up into one-on-one dogfights. The X-Wing might be able to take a few hits and get away with it, which a TIE can't, but in the game they're taking ALL the fire at once, and that does for them.

This is why I say play with friends at home because in a game store any random gamer is going to want to win. You do not have gentlemens rules in play.

I do not mind getting my ships blasted as long as it was a dam-good-fight, that preferable told a cool story! This is how I play, and it is far more important to me, and my friends to play the game according to the films, and not go anywhere near ace-wing.

;)

While this doesn't apply to the 100 point tournament dogfight - we played a mission with 2 t65s (red squadrons with inconsequential astromechs) And they tore up 5 academy / obsidian squadron ties with only a couple of dinged shields - granted the dice had a couple of swings , with damage cards giving a couple of direct hits, but still... the flames represent downed ties...

16265361_1390136021007054_97004672610668

13 minutes ago, Ravncat said:

While this doesn't apply to the 100 point tournament dogfight - we played a mission with 2 t65s (red squadrons with inconsequential astromechs) And they tore up 5 academy / obsidian squadron ties with only a couple of dinged shields - granted the dice had a couple of swings , with damage cards giving a couple of direct hits, but still... the flames represent downed ties...

16265361_1390136021007054_97004672610668

In other words you actually play STAR WARS Games.

Same here Brah!

:lol:

On 30/01/2017 at 11:03 AM, Stay On The Leader said:

The problem is in the way X-Wing doesn't really mimic the 'reality' of the films. X-Wing sees both side focus fire relentlessly on a single target to destroy it ASAP, whereas in the films ships break up into one-on-one dogfights. The X-Wing might be able to take a few hits and get away with it, which a TIE can't, but in the game they're taking ALL the fire at once, and that does for them.

Perhaps this might not have happened had the game not used three ranges as a way of determining attack dice, but instead conferred more attack dice the more perpendicular the target was to the firing craft. If that had been the case, I'd have had an incentive to target the craft directly in front of me , not the one off at a crazy 45 degree angle to the left or right.

I use the HexWing variant to be found on the BGG site, and have often wondered whether abandoning ranges for perpendicularity would make more thematic sense.

Edited by hismhs
5 hours ago, hismhs said:

Perhaps this might not have happened had the game not used three ranges as a way of determining attack dice, but instead conferred more attack dice the more perpendicular the target was to the firing craft. If that had been the case, I'd have had an incentive to target the craft directly in front of me , not the one off at a crazy 45 degree angle to the left or right.

I use the HexWing variant to be found on the BGG site, and have often wondered whether abandoning ranges for perpendicularity would make more thematic sense.

There's a lot of rules changes for X Wing that would make more thematic sense...