A few rules questions about some things that have been confusing our players.
There's a ruling that you can only resolve a single 'beginning of turn' effect, for example an Abandoned Mine. Does this have any effect on other cards and timings with similar wordings (like Keystone Forge) or is the Abandoned Mine wording card-specific?
Abandoned Mine - Action: At the beginning of your turn, you may return one of your developments to its owner's hand.
Keystone Forge - Forced: After your turn begins, heal 1 damage to your capital.
Do quests suffer from the same 'one per turn' restriction?
Any Quest - Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
If I had 2 quests in play, an Abandoned Mine and a Keystone Forge, which ones could I trigger at the start of my turn?
Similarly, how do mulitple copies of other triggered cards like Cauldron of Blood work?
Cauldron of Blood - Forced: When this zone is attacked, deal 1 damage to one target attacking unit.
If my opponent and attacks and I use a Cauldron, can I then use another one? Or have I missed my trigger for CoB(2) by using CoB(1)?