Question about "Salvation" with Commander Sato

By Sniperbon, in Star Wars: Armada

Does the title "Salvation" proc even if I changed the dice?

So my Neb B with the title Salvation fires at an enemy ship from its front hull zone (which is also within one of my squadrons) I roll 1 red dice and 2 black (commander Sato) if I roll a critical on a black dice does that proc "salvation's" ability?

Does it affect all dice from its front hull zone? :)

Cheers!

Simple answer, yes. Sato will make Salvation nasty but black dice are nasty all around.

Edited by Beatty

I thought so. Just wanted to be sure. Thanks :)

Just trying to imagine rolling two hit/crits with Salvation. That alone is 6 hits with a crit effect. Almost averaging out 4 hits per attack. (Of course the math experts can correct me if I'm off.)

Just trying to imagine rolling two hit/crits with Salvation. That alone is 6 hits with a crit effect. Almost averaging out 4 hits per attack. (Of course the math experts can correct me if I'm off.)

Sorry did you say two? *sitting here with my 3 black dice on Salvation* (Always run it with Raymus for the Additional + reroll)

Just trying to imagine rolling two hit/crits with Salvation. That alone is 6 hits with a crit effect. Almost averaging out 4 hits per attack. (Of course the math experts can correct me if I'm off.)

Sorry did you say two? *sitting here with my 3 black dice on Salvation* (Always run it with Raymus for the Additional + reroll)

Just trying to imagine rolling two hit/crits with Salvation. That alone is 6 hits with a crit effect. Almost averaging out 4 hits per attack. (Of course the math experts can correct me if I'm off.)

Sorry did you say two? *sitting here with my 3 black dice on Salvation* (Always run it with Raymus for the Additional + reroll)

I was going off the normal build and not looking at all the ways to maximize your attack. But too many points on a Neb-B is a risk due to its weak sides.

A support refit neb. B with Salvation, slaved turrets and Raymus Antilles is 71 points. I think that is acceptable for the amount of damage it can do with Sato in command. I'd be more worried that it's not the best place in my fleet to put Raymus Antilles rather than the actual points cost.

Having CR90A, Tantive IV, TRC and Raymus Antilles nearly to throw around 2 bonus tokens to friendly ships per turn is probably a better investment.

Edited by D503

Today, I ran SatoVation.

Neb-B Support

- Salvation

Nothing else.

Run with ConFire...

Game 1, shot one: Crit, Blank, Blank, Blank

"Well, statistically abysmal. Got that one out of the way..."

Game 1, Shot two: Hit, Crit/Hit, Crit/Hit, Crit/Hit....

"So, Rear of the ISD... 10 Damage... Brace for... Five? Oh, right, Discarded already. 10 Damage."

I'm a pretty big rookie, but in my first couple of games I liked running Salvation once with XX-7 Turbolasers, and another time with Slaved Turrets. I think the latter could be even more fun as a sniper with Sato, even at the expense of only getting one shot a turn to roll 2B/2R dice at long range.

Or would Dual Turrets do better at effecting that single Red Die?

Edited by Aegis

Last few times I ran Salvation, it has been with Spinals, so Im looking forward to trying that with Sato.

Salvation is rather nuts.

Ran it with Sato and Spinal Mod, nothing else. Zipped across the outskirts and got behind an ISD - after i took out its shields from a Home One and a bunch of bombers, i rolled 2reds 3blacks via Attack Command (whatever its official name is i just call it Open Fire) and Sato swap. All 3 blacks rolled hit/crit and 1 red crit//red accuracy. Stopped his brace, no shields to shimmy to, i overkilled his ship by 4 damage LOL.

Its fragility is the only reason i dont think its OP. A light cruiser almost killed it in 2 shots at medium range afterwords. Almost, had 1 hp left then the game ended.

Though i am curious if it might get changed to specify red dice. Cause doing....11 damage from 5 dice is just ...wow lol. Granted, that was easily the best possible role i could have gotten and probably wont happen again, but that single handedly won me the game because that ISD was about to kill my Home One.

67pts for a ship thats fast enough to flank and can utterly crush any ship it fires at at a distance is just silly lol

Edited by Vineheart01

Salvation is rather nuts.

Ran it with Sato and Spinal Mod, nothing else. Zipped across the outskirts and got behind an ISD - after i took out its shields from a Home One and a bunch of bombers, i rolled 2reds 3blacks via Attack Command (whatever its official name is i just call it Open Fire) and Sato swap. All 3 blacks rolled hit/crit and 1 red crit//red accuracy. Stopped his brace, no shields to shimmy to, i overkilled his ship by 4 damage LOL.

Its fragility is the only reason i dont think its OP. A light cruiser almost killed it in 2 shots at medium range afterwords. Almost, had 1 hp left then the game ended.

Though i am curious if it might get changed to specify red dice. Cause doing....11 damage from 5 dice is just ...wow lol. Granted, that was easily the best possible role i could have gotten and probably wont happen again, but that single handedly won me the game because that ISD was about to kill my Home One.

67pts for a ship thats fast enough to flank and can utterly crush any ship it fires at at a distance is just silly lol

Thing is, you won't think its awesome when you roll ACC, BLANK , BLANK, BLANK, BLANK on that same roll and realise you have no Dice-Fixing to Change it.... Because you have exactly the same chance to roll a Black Blank as you do a Blank Hit/Crit, when you have no dice modifications to help... Or at best, a single reroll through ConFire.

Edited by Drasnighta

What other ships are really good with Sato?

I was thinking about adding a MC30 torpedo frigate with ordnance experts and rapid reload (75 points) to his fleet first time I use him so I can have a ship with a broadside of 6/7 re-rollable black dice.

For those saying Slaved or Spinal - just run DTT. Gives you a red if you blank on blacks or replaces your blank red. If you roll well then you can use it on a side shot at something else if one is available. More reliable damage rather than going for potential max.

For those saying Slaved or Spinal - just run DTT. Gives you a red if you blank on blacks or replaces your blank red. If you roll well then you can use it on a side shot at something else if one is available. More reliable damage rather than going for potential max.

Unless you are running advanced gunnery, in which case spinals.

Helps later in the game too when the neb turns the 2 shield rear to the enemy.

Ps. Am i right that you are based near newcastle? If so check out organised play forum.

For those saying Slaved or Spinal - just run DTT. Gives you a red if you blank on blacks or replaces your blank red. If you roll well then you can use it on a side shot at something else if one is available. More reliable damage rather than going for potential max.

Unless you are running advanced gunnery, in which case spinals.

Helps later in the game too when the neb turns the 2 shield rear to the enemy.

Ps. Am i right that you are based near newcastle? If so check out organised play forum.

True, but I rarely put that in now since we have new objectives. Gotta love Targeting Beacons.

Yup - cheers for the nudge I'll go post over there now.

Salvation is rather nuts.

Ran it with Sato and Spinal Mod, nothing else. Zipped across the outskirts and got behind an ISD - after i took out its shields from a Home One and a bunch of bombers, i rolled 2reds 3blacks via Attack Command (whatever its official name is i just call it Open Fire) and Sato swap. All 3 blacks rolled hit/crit and 1 red crit//red accuracy. Stopped his brace, no shields to shimmy to, i overkilled his ship by 4 damage LOL.

Its fragility is the only reason i dont think its OP. A light cruiser almost killed it in 2 shots at medium range afterwords. Almost, had 1 hp left then the game ended.

Though i am curious if it might get changed to specify red dice. Cause doing....11 damage from 5 dice is just ...wow lol. Granted, that was easily the best possible role i could have gotten and probably wont happen again, but that single handedly won me the game because that ISD was about to kill my Home One.

67pts for a ship thats fast enough to flank and can utterly crush any ship it fires at at a distance is just silly lol

Thing is, you won't think its awesome when you roll ACC, BLANK , BLANK, BLANK, BLANK on that same roll and realise you have no Dice-Fixing to Change it.... Because you have exactly the same chance to roll a Black Blank as you do a Blank Hit/Crit, when you have no dice modifications to help... Or at best, a single reroll through ConFire.

Aww, man. It's like you've seen me roll dice!