Pelta as biggest ship? Bad idea?

By Lobokai, in Star Wars: Armada Fleet Builds

Author: Lobukia

Faction: Rebel Alliance

Points: 400/400

Commander: Garm Bel Iblis

Assault Objective: Precision Strike

Defense Objective: Hyperspace Assault

Navigation Objective: Superior Positions

GR-75 Medium Transports (18 points)

- Repair Crews ( 4 points)

= 22 total ship cost

GR-75 Medium Transports (18 points)

- Repair Crews ( 4 points)

= 22 total ship cost

[ flagship ] Modified Pelta-class Command Ship (60 points)

- Garm Bel Iblis ( 25 points)

- Phoenix Home ( 3 points)

- Toryn Farr ( 7 points)

- Raymus Antilles ( 7 points)

- Fighter Coordination Team ( 3 points)

- Expanded Hangar Bay ( 5 points)

- All Fighters, Follow Me! ( 5 points)

= 115 total ship cost

CR90 Corvette B (39 points)

= 39 total ship cost

CR90 Corvette B (39 points)

= 39 total ship cost

CR90 Corvette B (39 points)

= 39 total ship cost

5 Y-Wing Squadrons ( 50 points)

2 VCX-100 Freighters ( 30 points)

2 YT-2400s ( 32 points)

1 Gold Squadron ( 12 points)

Thought is that this moves in one big mass... How far off viable? Too many points on the poor Pelta? What makes this better?

I'd say drop Garm immediately, and replace him with either Sato or potentially rieekan. The only ship that would gain more than one token from him would be the pelta, and that feels a little bit... wasteful. If you ditch Garm, I'd replace the repair crews on your flotillas with comms nets to pass tokens to the other ships. Repair crews aren't great when dealing with ships like CR90's with low hull strengths, as it is quite easy to pop them in a single round of firing.

If you are running as one big blob, I feel you'd do better running with the Gallant Haven. The assault frigate has better durability, and will help your fighters. As it stands, a blob would make for a large mass of easy to pop targets for anything with big heavy hitting arcs like ISD's, Jerjerrod Victory's, Liberties, etc.If you are running it with Sato and you go as a blob, it does mean your ships will always gain his ability.

I agree with Herod1204, Garam and repair crews are both not a good idea in this list. I also think A-Wings would serve you better then Y-Wings. Finally, you have way to much stuff on the Pelta, which due to speed is your least survivable ship. Consider strip down the pelta and spending the points else where.

I wouldn't say the Y-wings are a bad shout to be honest, but they need intel to enable them to hit through (assuming you keep everything in a blob). If you whack a couple of HWK's or Jan in over the YT2400's, I think that would really make them sizzle.

Thanks guys. Definetly taking this one back to the drawing board

The Pelta can definitely be your largest ship, but the list built around it has to be crafted very carefully.

I think the keys are: 1. You're running a command and primarily planning to push squadrons with it. Leave the Assault at home. 2. You want to run one of the Fleet Command upgrades and it strongly benefits the rest of your list and the way that you fly it. The benefits here have to outweigh taking another ship, because at its price point +/-10 points, the Rebels already have a lot of great options to choose from.

From there, I am not sure it matters whether you've got a hard-hitting ship list with defensive squads or a much large squadron complement. I also think it could work as the centerpiece with a lot of different commanders. Garm and Sato specifically benefit it. Rieekan and Dodonna work with pretty much everything. Mothma could work with a fleet that is evade-heavy elsewhere.

If you have no big rollers, Gram won't work for you. I would also say that CR90Bs are risky choice here because you have to be in range of the enemy ships to be fire upon them. Choose Sato and TRC90s instead.