Ackbar's in a pickle

By Englishpete, in Star Wars: Armada Fleet Builds

Looking to maximize the firepower and durability of the MC-80 Assault Cruiser......

Ackbar's in a pickle
Author: Englishpete

Faction: Rebel Alliance
Points: 398/400

Commander: Admiral Ackbar

Assault Objective: Targeting Beacons
Defense Objective: Planetary Ion Cannon
Navigation Objective: Minefields

[ flagship ] MC80 Assault Cruiser (114 points)
- Admiral Ackbar ( 38 points)
- Defiance ( 5 points)
- Damage Control Officer ( 5 points)
- Medical Team ( 1 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 185 total ship cost

MC80 Assault Cruiser (114 points)
- Damage Control Officer ( 5 points)
- Medical Team ( 1 points)
- Electronic Countermeasures ( 7 points)
- Reinforced Blast Doors ( 5 points)
- X17 Turbolasers ( 6 points)
- Leading Shots ( 4 points)
= 142 total ship cost

4 X-Wing Squadrons ( 52 points)
1 Ten Numb ( 19 points)

Brave, very brave.

Two speed 2 ships with not much else (and 4 deployments). How are you going to engage/prevent someone from giving you first and flying away for 6-5 (or better based on objectives)?

Edited by pt106

Most people wouldn't pick it, but I'd put advanced gunnery in there. So good on an Ackbar MC80...

Damage control officer and medical team seem a little redundant in that the officer should prevent most crits from ever happening. With those points and maybe dropping an X-wing you could add the engine techs to both and help wth maneuvering.