Hi all,
we played the second session of our RtL campaign. A few questions turned up, which avid "googling" couldn't solve. Maybe you can help:
1. How does the Cautious skill work in (wilderness) encounters? I played as to reduce the income from 1 to 0 threat per turn
2. If a dungeon level has multiple leaders (such as Reflections), do the heroes gain the 100 gold and 2 Conquest reward for each of them, or only when the final on is killed? As the rules state you get this reward for killing a leader, and the card says these are multilple leaders, I ruled that each individually generates a reward.
3. Undying and rewards - If a master sorcerer or skeleton makes use of the undying ability, does it still generate the 50 Gold reward? I ruled no, because the rules state a monster has to stay down to trigger any "killed" results.
4. Goint to town via town glyphs from a dungeon: Since the whole dungeon takes place in a single game week, is the hero pary limited to the marketplace and alchemist values (e.g. 2 Potions for the entire dungeon, because Tamalir has an Alchemist rating of 2)? I ruled yes, because I couldn't find anything contradictory in the rules,
Any help would be greatly appreciated!