"Go Big or Go Home" (Now with 100% less Rainbow Tasting)

By Fizz, in Imperial Assault Skirmish

So, I have officially retired my gimmick list "Taste the Rainbow", in favor of a new gimmick list "Go Big or Go Home" as shown below:

> Rancor - 10 (This is Butkus, he is tough and ruthless)
> Rancor - 10 (This is Kwong, he is rough and toothless**)
> Bantha Rider - 9
> * Jabba The Hutt - 6
>> Feeding Frenzy - 1
>> Feeding Frenzy - 1
>> * Beast Tamer - 1
>> Last Resort - 1
>> Devious Scheme - 1

**(Yes, I am clipping teeth from the figure just to satisfy my need for a joke)

Command Cards: (Subject to change)

Jundland Terror (2) x2
Crush (3) x1
Single Purpose (1) x1
Counter Attack (2) x1
Ferocity (1) x1
Roar (1) x1
Dangerous Bargains (1) x1
Shoot The Messenger (0) x1
Stall For Time (0) x1
Opportunistic (0) x1
Of No Importance (0) x1
Rally (0) x1
Celebration (0) x1
Close The Gap (2) x1

Running the numbers, with four activations, a maximum of four melee attacks and whatever the bantha or Jabba ends up doing, and a pitiful lack of ranged attacks, this is another patented "Fizz is probably not going to be winning many games" lists that I am using just for the sake of saying I did it and to see the look on my opponent's face when we throw down. Bringing it to the 2017 Regional Championship next month and I am considering pulling one of the Jundland Terror command cards, but what to replace it with?

Would love some input on my Command Card choices (Figures are locked in, those will not be changing)

For posterity, here's the last time you'll see "Taste The Rainbow" below

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Public Facebook Imperial Assault Album for no reason:

https://www.facebook.com/james.reijo/media_set?set=a.10205963853801986.1073741828.1429285955&type=3

Edited by Fizz

This is awesome. I think you should add Salacious for good measure :-)

-ryanjamal

I'm going to miss the Rainbow Kitties. All hail the Kaiju Apocalypse!

If you're going to cut a Terror (probably a good idea), I would definitely look into replacing it with either a Parting Blow or Size Advantage to upgrade your damage output as much as possible.

Hit and run, survival instincts, in addition to parting blow

Edited by buckero0

This is awesome. I think you should add Salacious for good measure :-)

-ryanjamal

Nah, he's too small.

giphy.gif

Hit and run, survival instincts, in addition to parting blow

Hit and Run seems like a good choice, but would be difficult to use effectively with a force full of Massive melee figures without getting the movement halted while and being stuck for the rest of the activation with nothing left to do.

Survival Instincts is a great card, (better with Nexu though) I will reconsider it.

With the small activation count, I don't think I can afford to stun myself with Parting Blow.

Edited by Fizz

Parting blow can u give extra chance to heal or cleave or even both and with beast tamer in play u still can get rid of stun next turn, move and use brutality. plus its pretty easy with so many massives to be adjacent to someone

Survival Instinct is absolutely necessary. It can keep a critter around for an entire round extra for only one command point

Edited by ThatJakeGuy

I am going to be painting the bases of my Alliance Rangers black, pink, blue, red, green, and white. Will toss in yellow, gold, silver, purple if I need more.

'Pink Ranger move 2 and attacks....'

Parting blow can u give extra chance to heal or cleave or even both and with beast tamer in play u still can get rid of stun next turn, move and use brutality. plus its pretty easy with so many massives to be adjacent to someone

That is a good point. Plus, Rancors have Reach, so they really have a large area with which to find potential snacks.

If I get rid of Last Resort, perhaps I can find new ways to •Motivation them?

Edited by Fizz

With that many 9+ point figures, unshakable may be worth an option instead of the last resort. One more defense against stun on your few figures and it can be used on all of them but Jabba, though who really wants to waste his actions moving ;)

I also really like, "To the Limit" with Jabba. May be worth swapping out for stall for time, of no importance, or rally (if you take unshakeable).

If you run unshakable it's another help for playing parting blow and shaking off the negative effect.

You mention possibly getting rid of a Jundland Terror - frees up two points - you could put in "change of plans" for 1 (lets you go back to a rancor that is in good position/about to die or go to your bantha and have some more stomping fun!). I actually feel like it's better than Jundland Terror in this list!

I'd also find a way to get grisly contest (cost 2) in here - you have lots of healing - and finishing off a figure is huge.

I'm also a huge fan of "tough luck" it can save a figure, and with HK's/Weequays/and Rangers all being able to reroll, this card will likely be getting use.

If it was my cc deck I'd end up with this probably and refine more (with Unshakable instead of Last Resort)-

Jundland Terror (2) x1 (dropped one Jundland Terror)
Grisly Contest (2) x1 (drop Close The Gap (2) x1 - I think this Grisly for 2 points is better than 3 individual movement points - save the rare case where a bantha can land on three figures with one movement)

Crush (3) x1
Single Purpose (1) x1
Counter Attack (2) x1
Ferocity (1) x1
Roar (1) x1
Dangerous Bargains (1) x1

Change of Plans (1) x1 (drop Of No Importance (0) x1)

Tough Luck (1) x1 (Or Survival Instincts (1) x1 - forgot about this one :)

Shoot The Messenger (0) x1
To The Limit (0) x1 (drop Stall For Time (0) x1)
Opportunistic (0) x1
Urgency (0) x1 (drop Rally (0) x1 because of Unshakable)
Celebration (0) x1

Anyways, that's just the cards I'd want to run - looks like a really fun list and it could do better than you think :)

Edited by Masterchiefspiff

And so the painting begins.....alot of brown paint (bantha included for sake of completeness).

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So, I have officially retired my gimmick list "Taste the Rainbow", in favor of a new gimmick list "Go Big or Go Home" as shown below:

> Rancor - 10 (This is Butkus, he is tough and ruthless)

> Rancor - 10 (This is Kwong, he is rough and toothless**)

> Bantha Rider - 9

Does the Bantha have a name?

Edited by ThatJakeGuy

So, I have officially retired my gimmick list "Taste the Rainbow", in favor of a new gimmick list "Go Big or Go Home" as shown below:

> Rancor - 10 (This is Butkus, he is tough and ruthless)

> Rancor - 10 (This is Kwong, he is rough and toothless**)

> Bantha Rider - 9

Does the Bantha have a name?

Big Bwana

Rancor Activates with Single purpose, beast tamer to move, Wild Fury (become focused and you may perform multiple attacks), Brutality twice, To the limit, attack again. Become stunned and bleeding, but 5 attacks first. Go big or go home.

Edited by brettpkelly

Rancor Activates with Single purpose, beast tamer to move, Wild Fury (become focused and you may perform multiple attacks), Brutality twice, To the limit, attack again. Become stunned and bleeding, but 5 attacks first. Go big or go home.

To the Limit doesn't specify you can't do another -> action, so you can Brutality thrice and get six attacks!

Rancor Activates with Single purpose, beast tamer to move, Wild Fury (become focused and you may perform multiple attacks), Brutality twice, To the limit, attack again. Become stunned and bleeding, but 5 attacks first. Go big or go home.

To the Limit doesn't specify you can't do another -> action, so you can Brutality thrice and get six attacks!

Single Purpose specifies you can do the same -> action twice, so only two brutalities

I am going to be painting the bases of my Alliance Rangers black, pink, blue, red, green, and white. Will toss in yellow, gold, silver, purple if I need more.

'Pink Ranger move 2 and attacks....'

Does that mean that you can play a Command card to replace all your rangers with a Massive Vehicle?

Rancor Activates with Single purpose, beast tamer to move, Wild Fury (become focused and you may perform multiple attacks), Brutality twice, To the limit, attack again. Become stunned and bleeding, but 5 attacks first. Go big or go home.

To the Limit doesn't specify you can't do another -> action, so you can Brutality thrice and get six attacks!

Single Purpose specifies you can do the same -> action twice, so only two brutalities

My dreams...

Rancor Activates with Single purpose, beast tamer to move, Wild Fury (become focused and you may perform multiple attacks), Brutality twice, To the limit, attack again. Become stunned and bleeding, but 5 attacks first. Go big or go home.

To the Limit doesn't specify you can't do another -> action, so you can Brutality thrice and get six attacks!

Single Purpose specifies you can do the same -> action twice, so only two brutalities

I don't think so, you can still only use one action to attack in a single activation. That's how newLUke gets around this rule, is he can attack without using an action => 2 attacks during one activation. Single Purpose allows you to use -> special action twice (normally against the rules) but does not let you break the one action, one attack. Brutality is the same 2 attacks but only using one action for attack. If you Brutality twice you're using 2 actions for attacks.

Posted 16 October 2015 - 11:45 AM

Looks like Single Purpose has been changed:

"Q: Can “Single Purpose” be used to perform a special action

twice if that action includes an attack?
A: No."
From memory, you used to be able to use it to make two Pounce attacks with a Nexu, etc.
Edited by buckero0

Rancor Activates with Single purpose, beast tamer to move, Wild Fury (become focused and you may perform multiple attacks), Brutality twice, To the limit, attack again. Become stunned and bleeding, but 5 attacks first. Go big or go home.

To the Limit doesn't specify you can't do another -> action, so you can Brutality thrice and get six attacks!

Single Purpose specifies you can do the same -> action twice, so only two brutalities

I don't think so, you can still only use one action to attack in a single activation. That's how newLUke gets around this rule, is he can attack without using an action => 2 attacks during one activation. Single Purpose allows you to use -> special action twice (normally against the rules) but does not let you break the one action, one attack. Brutality is the same 2 attacks but only using one action for attack. If you Brutality twice you're using 2 actions for attacks.

Posted 16 October 2015 - 11:45 AM

Looks like Single Purpose has been changed:

"Q: Can “Single Purpose” be used to perform a special action

twice if that action includes an attack?

A: No."

From memory, you used to be able to use it to make two Pounce attacks with a Nexu, etc.

That's why we also need Wild Fury. It allows you to attack multiple times in an activation, but you become stunned and Bleeding at the end of the activation.

Depends if you go off of the cards or the official FAQ. The official FAQ says you can't use single purpose to trigger special actions with an attack more than once, but it's not a rule it's an answer to a faq. I don't think they were considering the pairing of Wild Fury and Single purpose. Wild Fury should overrule the restriction to single purpose.

An official answer posted in the official FAQ is clarification to an existing rule. You should ALWAYS be using the official FAQ as it provides clarity.

Single Purpose allows you to use the same ╔►Action twice in an activation. The FAQ answer clarifies that if the╔► Action contains an attack, Single Purpose does not override this restriction. Wild Fury, however, does override this restriction, and if played in conjunction with each other would allow for two Brutalities. To The Limit would then allow you to perform another standard attack action for a total of 5 attacks, becoming stunned, and bleeding.

Well, just in case anyone was wondering, I went 1-3 with this list at the FFGC regionals, and the only reason I got a win was because I sucked hard enough to get a bye in round 3.

6 hours ago, Fizz said:

Well, just in case anyone was wondering, I went 1-3 with this list at the FFGC regionals, and the only reason I got a win was because I sucked hard enough to get a bye in round 3.

Sorry to hear that. :(

But did you at least receive mad props for bringing the most innovative and gutsy list of the day?

Probably. But I knew going into this I was at a severe disadvantage. It allowed me to focus on having fun and making sure my opponent had a fun game as well. One thing i learned was....Luke Skywalker, Jedi Knight is a complete beast. It's almost as if he's built to kill rancors!

Some other weaknesses of the list were:

  • My movement is completely predictable because of all the massive figs having to move in a specific order.
  • I don't have nearly enough activations (4)
  • I don't have nearly enough attacks
  • Attacking things that have white defense dice suuuuucks.
  • If my opponent has a massive figure as well, the board becomes a clogged artery.
  • All melee means my opponent can spend the first two turns focusing up his/her entire force.
  • Alliance Rangers can hit hard as hell.
  • Two Black Dice can still roll like crap.
  • Certain deployment zones force *TERRIBLE* deployment. (On one board, I had to deploy Jabba out in the open and then "castle" (like chess) him with the bantha to get him moved back.

Considering retiring the bantha to add 2 regular Nexu. Their speed and flexible movement can help in grabbing terminals early for more command cards, and their white dice with Cunning can make them a pain in the butt to deal with.

Will update with my full list here in a couple hours, and chat about my command card choices.

Edited by Fizz