Help with Most Wanted Expansion

By j_man_04, in X-Wing Squad Lists

I just purchased "Most Wanted," and it's the only thing from the Scum faction I own. I mainly wanted to utilize the Headhunters with their low point cost, but I'm wondering what else I can do with the stuff that comes with Most Wanted. I do have the HWK and Rebel Y-Wing already so I can make a 100 point Scum list using those ships in addition to the z-95s. I'm also looking for ways to mix in the Scum pilots with Rebels. Does the Autoblaster Turret work well with the Ghost? I'm not sure I can justify it over Dorsal/Ion given its Range 1 limitation.

Here is the first list I put together:

Kanan Jarrus (49)

- FCS

- Ion Cannon Turret

- RecSpec

- Hera

- Ghost Title

Zeb (18)

- Phantom Title

Binayre Pirate (18)

- Ion Pulse Missiles

- "Hot Shot Blaster"

Binayre Pirate (15)

- Adv. Homing Missiles

You cant mix the factions hence "scum only" upgrade cards as it is its own faction.

If you have Autoblaster turret and Accuracy Corrector on the Ghost with the phantom, you do 4 unavoidable damage with it.

If you have Autoblaster turret and Accuracy Corrector on the Ghost with the phantom, you do 4 unavoidable damage with it.

Accuracy corrector cancels all dice and replaces them with two hit results therefore can only ever do 2 damage

If you have Autoblaster turret and Accuracy Corrector on the Ghost with the phantom, you do 4 unavoidable damage with it.

Accuracy corrector cancels all dice and replaces them with two hit results therefore can only ever do 2 damage

With the docked phantom you get two attacks with the autoblaster turret

If you have Autoblaster turret and Accuracy Corrector on the Ghost with the phantom, you do 4 unavoidable damage with it.

Accuracy corrector cancels all dice and replaces them with two hit results therefore can only ever do 2 damage

With the docked phantom you get two attacks with the autoblaster turret

You could look at trying out the BTL-Y wing title on a rebel y-wing and see if you like it. Autoblaster Turret is great if you can get it off. It's best on higher pilot skills with abilities like boost or barrel roll.

Auto blasters needs vectored thrusters, but then it does good work.

Also, where the Rebel HWKs are mostly situational and forgettable, the Scum HWKs are fantastic douchebags who can often be immediately the biggest threat on the board for some lists.