Pelta, Pelta, Pelta

By evanger, in Star Wars: Armada

Whats wrong with Making things up as they go as long as they do so in respect to the past?

Of course it could be argued that some admirals feel like equipment upgrades rather than an addition to tactics, such as Ackbar and Motti. So it is what it is.

I wouldn't be surprised though to see the next campaign box come with new ship cards to allow more typical flagship types a fleet enhancement slot

Plus it was an absolutely stupid watching a lone Vader completely devastate a Pelta with a lone TIE Advanced, using just the laser cannons. So I personally think the fault was more with Rebels than FFG for being dumb, but that's just me. It was literally the opposite evil version of the crazy stuff the Ghost accomplishes.

And people hate how an entire squadron of half a dozen Y's with Ion Bombs did less to a Star Destroyer.

Can I just point out that Luke one shotted a moon sized space station in an xwing...... These Jedi have form.

Remember Rebels shenanigans do not translate well to judge a ship in Armada with, otherwise in Armada a single YT-2400 should be able to one-shot ships the size of the Arquitens-provided they are making a bombing run using special explosive-filled cargo containers.

I swear in most situations Rebels completely ignores the fact that Capitol Ships have shields.

Edited by Aegis

Plus it was an absolutely stupid watching a lone Vader completely devastate a Pelta with a lone TIE Advanced, using just the laser cannons. So I personally think the fault was more with Rebels than FFG for being dumb, but that's just me. It was literally the opposite evil version of the crazy stuff the Ghost accomplishes.

And people hate how an entire squadron of half a dozen Y's with Ion Bombs did less to a Star Destroyer.

Can I just point out that Luke one shotted a moon sized space station in an xwing...... These Jedi have form.
Yeah, but exploiting a design flaw in a unique situation, and laser strafing a shielded ship into complete destruction is a bit different. The B-Wing Hera scene was also kinda dumb for being over the top , but at least a special situation which ended up being a bad design.

Remember Rebels shenanigans do not translate well to judge a ship in Armada with, otherwise in Armada a single YT-2400 should be able to one-shot ships the size of the Arquitens-provided they are making a bombing run using special explosive-filled cargo containers.

I swear in most situations Rebels completely ignores the fact that Capitol Ships have shields.

RULES OF STAR WARS REBELS:

1. Large ships never have shields and die to the smallest threats i.e. TIE Fighters.

2. Small ships can tank unimaginable amounts of fire with little visible damage, see Exhibit A.

3. A-Wings are an exception to Rule 2

Exhibit A

https://youtu.be/Ry7vcdFYJ2E?t=28s

Plus it was an absolutely stupid watching a lone Vader completely devastate a Pelta with a lone TIE Advanced, using just the laser cannons. So I personally think the fault was more with Rebels than FFG for being dumb, but that's just me. It was literally the opposite evil version of the crazy stuff the Ghost accomplishes.

And people hate how an entire squadron of half a dozen Y's with Ion Bombs did less to a Star Destroyer.

Can I just point out that Luke one shotted a moon sized space station in an xwing...... These Jedi have form.
Yeah, but exploiting a design flaw in a unique situation, and laser strafing a shielded ship into complete destruction is a bit different. The B-Wing Hera scene was also kinda dumb for being over the top , but at least a special situation which ended up being a bad design.

Remember Rebels shenanigans do not translate well to judge a ship in Armada with, otherwise in Armada a single YT-2400 should be able to one-shot ships the size of the Arquitens-provided they are making a bombing run using special explosive-filled cargo containers.

I swear in most situations Rebels completely ignores the fact that Capitol Ships have shields.

RULES OF STAR WARS REBELS:

1. Large ships never have shields and die to the smallest threats i.e. TIE Fighters.

2. Small ships can tank unimaginable amounts of fire with little visible damage, see Exhibit A.

3. A-Wings are an exception to Rule 2

Exhibit A

https://youtu.be/Ry7vcdFYJ2E?t=28s

Yeah wow. Try charging an Arquitens with a CR90. See what happens.

not sure how fleet command on the pelta would be evidence as FFG making **** up as they go

more likely, the mc80 just wasn't seen as the ideal place to slap on the upgrade slot for whatever reason

after all, these are range unlimited upgrades that would go on a full broadside ship that could be very difficult to go after due to decent battery armament, gobs of health and a defensive retrofit

and which could carry Home One for the ultimate support package bundle on one convenient platform

Edited by ficklegreendice

I think you guys have gone off the deep end a bit?

I mean, this game is developed over successive waves of expansions. Home One was an obvious inclusion for wave 2 - it needed to be in the game then. But "fleet command" is obviously something that has been intended to come in later.

I'm sure in the fullness of time there will be some sort of retrofit available to apply these to home one (and probably ISDs as well, if not more ships).

The lack of a concentrate fire related fleet command upgrade is pretty telling.

But going into a flat spin because phoenix home can take fleet command but home one can't is sort of deliberately ignoring how this game works.

Fleet Support is obviously intended to be mechanically a mini-admiral upgrade. What they called it is pretty irrelevant... It's something that fit mechanically into the game and enriches the fleet-building and tactical choices. It just released with a ship that was thematically a task force-level command ship, so they skinned it as such.

It could just as easily have been skinned as "advanced technologies" and released with a science ship; "force enhancements" and released with a Jedi consular ship; or "Wookiee slaves" and released with... well, anything imperial.

Some of you guys are getting so wrapped around the axle over this mechanic just because of its name, when it's clearly meant to be a mechanically-distinct counterpoint to the Interdictor's experimental upgrades. If you don't like that Home One doesn't have it, imagine there are space wizards on the ship and move on.

I have to agree with OP. While I do love the cards and the abilities the Pelta brought into this game, I think it became too powerful and useful compared to its historical role (unless Disney reworks the original trilogy and blends some Peltas into the background of every major Rebel fleet shots :P)

Edited by Norell

I think, thematically, the upgrade would be better on the big ships, like home one.

Balance-wise, however, I think it belongs right where it is. The ship is a bit vulnerable (small, and slow for rebels), so it's a trade off for this big, fleet-wide ability to have a ship you have to put a bit more effort into protecting (or to use as a sacrificial lamb).

Is it worth having two Peltas?

Is it worth having two Peltas?

Nobody has found a reason to yet, but then people run double interdictor....

They are cheap fct squad pushers, and reasonably tough.

Plus it was an absolutely stupid watching a lone Vader completely devastate a Pelta with a lone TIE Advanced, using just the laser cannons. So I personally think the fault was more with Rebels than FFG for being dumb, but that's just me. It was literally the opposite evil version of the crazy stuff the Ghost accomplishes.

And people hate how an entire squadron of half a dozen Y's with Ion Bombs did less to a Star Destroyer.

His crits do damage even though no bomber

Y'all are so hung up on what this ship or that ship can do, you are forgetting that in rebels there are a whole bunch of space wizards. When things don't seem to line up, remember to ask yourself;

Did a Wizard do it?

And if yes;

Can a Wizard do whatever the frack he wants cuz he's a Wizard and Wizards are ballers? (Answer is always "Yes")

Y'all are so hung up on what this ship or that ship can do, you are forgetting that in rebels there are a whole bunch of space wizards. When things don't seem to line up, remember to ask yourself;

Did a Wizard do it?

And if yes;

Can a Wizard do whatever the frack he wants cuz he's a Wizard and Wizards are ballers? (Answer is always "Yes")

No he can't do what ever he wants. He has to abide by the script and do whatever the director tells him to do evening it makes no sense.

Or else he gets dropped from the script :-)

Squadron pusher is about the only reason ive found to use it.

Fighter Control Team, Expanded Hangar Bay, and AFFM Fleet upgrade. Its 73pts for the same amount of squadron activations i'd get from 40pts of flotillas, but i get the +1 movement and they activate at once instead of in 2s plus the "1speed move" on top. Squadrons basically given +2 speed, even if it breaks their 5max speed due to FCT, are REALLY fast lol.

But thats about all it was doing. Offensively its crap, might as well have a CR90. Slow as hell despite being a small ship and while tankier than most small ships its still uber easy to rip apart. 4 engineering lets it repair itself pretty well but that doesnt help if you got vaporized before you could activate lol.

Y'all are so hung up on what this ship or that ship can do, you are forgetting that in rebels there are a whole bunch of space wizards. When things don't seem to line up, remember to ask yourself;

Did a Wizard do it?

And if yes;

Can a Wizard do whatever the frack he wants cuz he's a Wizard and Wizards are ballers? (Answer is always "Yes")

No he can't do what ever he wants. He has to abide by the script and do whatever the director tells him to do evening it makes no sense.

Or else he gets dropped from the script :-)

Well of course he wants to do what the director tells him after he mind controlled the writers!

Meddle not in the affairs of Wizards, for they will cut off your balls with a Lightsaber.

Y'all are so hung up on what this ship or that ship can do, you are forgetting that in rebels there are a whole bunch of space wizards. When things don't seem to line up, remember to ask yourself;

Did a Wizard do it?

And if yes;

Can a Wizard do whatever the frack he wants cuz he's a Wizard and Wizards are ballers? (Answer is always "Yes")

No he can't do what ever he wants. He has to abide by the script and do whatever the director tells him to do evening it makes no sense.

Or else he gets dropped from the script :-)

Well of course he wants to do what the director tells him after he mind controlled the writers!

Meddle not in the affairs of Wizards, for they will cut off your balls with a Lightsaber.

I'm sorry but I live in the "real world". :-)

But I'll have some of what you're on if you've got some to spare :-)

Just ribbing you.

Y'all are so hung up on what this ship or that ship can do, you are forgetting that in rebels there are a whole bunch of space wizards. When things don't seem to line up, remember to ask yourself;

Did a Wizard do it?

And if yes;

Can a Wizard do whatever the frack he wants cuz he's a Wizard and Wizards are ballers? (Answer is always "Yes")

No he can't do what ever he wants. He has to abide by the script and do whatever the director tells him to do evening it makes no sense.

Or else he gets dropped from the script :-)

Well of course he wants to do what the director tells him after he mind controlled the writers!

Meddle not in the affairs of Wizards, for they will cut off your balls with a Lightsaber.

I'm sorry but I live in the "real world". :-)

But I'll have some of what you're on if you've got some to spare :-)

Just ribbing you.

I'd share some but it can only be lit by the fires of Mt. Dank in the heart of Moredope. And one does not simply walk into Moredope.

Edit: Didn't finish the thread.

Edited by Valca