B-wing X7 and B-wing D Titles

By cubsfan4life, in X-Wing

Sorry for the necro on this one, but I think it fits.

Heres an idea for a Bwing mod Im working to play-test in HotAC, but could feasibly apply as a modification for regular gameplay.

Linked Weapons System -1pt (not sure on the math, anywhere from -2 through 1 pt? Depending on effectiveness?)

B-wing only.

When attacking with a primary weapon you may add dice equal to the 2 minus the attack value of an equipped cannon (Ion cannon adds 1 to primary attack for example, or HLC 2). If the attack hits you must add the special effects of the secondary weapon system to the results of the added dice.

All secondary weapons range limits apply.

The idea being you get a 1 point discount on cannons, and if using a Mangler, Ion, or Tractor beam, can move 1 hit to crit or add an ion or trackor beam token (respectively), while also boosting the number of red dice to help make an effective shot....this in no way helps prevent the glass cannon syndrome of bwings, but helps make them hit a bit stronger.

In my mind equipping a HLC with this would be counter-productive, since I want to card to be written that the crits would become hits, and at range 1 there isnt any bonus dice from the HLC, so range 1 would be a 4 die attack, range 2 and 3 would be 5 die attacks, but the defender would have a bonus defense die available at r3...

(It also avoids a r1 Autoblaster with 4 die by specifying the cannon attack value -2).

19 minutes ago, Cap116 said:

Sorry for the necro on this one, but I think it fits.

Heres an idea for a Bwing mod Im working to play-test in HotAC, but could feasibly apply as a modification for regular gameplay.

Linked Weapons System -1pt (not sure on the math, anywhere from -2 through 1 pt? Depending on effectiveness?)

B-wing only.

When attacking with a primary weapon you may add dice equal to the 2 minus the attack value of an equipped cannon (Ion cannon adds 1 to primary attack for example, or HLC 2). If the attack hits you must add the special effects of the secondary weapon system to the results of the added dice.

All secondary weapons range limits apply.

The idea being you get a 1 point discount on cannons, and if using a Mangler, Ion, or Tractor beam, can move 1 hit to crit or add an ion or trackor beam token (respectively), while also boosting the number of red dice to help make an effective shot....this in no way helps prevent the glass cannon syndrome of bwings, but helps make them hit a bit stronger.

In my mind equipping a HLC with this would be counter-productive, since I want to card to be written that the crits would become hits, and at range 1 there isnt any bonus dice from the HLC, so range 1 would be a 4 die attack, range 2 and 3 would be 5 die attacks, but the defender would have a bonus defense die available at r3...

(It also avoids a r1 Autoblaster with 4 die by specifying the cannon attack value -2).

Something like this would be my choice too. It fits the fluff on the ship.

On 6.01.2017 at 7:56 PM, cubsfan4life said:

Thoughts on these ideas for Rebel Veterans?

B-wing/X7 Title - B-wing only - Your upgrade bar loses the cannon and torpedo icons. Increase your ship agility value by 1 and treat all 3 and 4 speed manuevers as white. Squad cost of 2.

B-wing/D Title - B-wing only - Once per round, after you perform an attack with a Cannon secondary weapon, you may perform a primary weapon attack. Squad cost of 3.

You forgot to make the titles negative cost.

On ‎1‎/‎6‎/‎2017 at 8:14 PM, UnitOmega said:

Also, Pre the ARC and the nerf, x3 U-Boats with plasma torps would eat B-Wings for breakfast, lunch and dinner.

The B stands for Bacon.

On 1/6/2017 at 7:11 PM, Marinealver said:

Or you could just errata the B-wing/E2 upgrade card in Rebel Aces from B-wing only. Modification. to B-wing only. Title.

From this bwing-e2.png to this bwing_e2_title_errata.png

It is that easy. Given FFG's new heavy handed policy to Pen and Ink Changes in Eratta nad FAQs <_<

Oh :ph34r:

Or create a super awesome mod that allows you take another mod... as seen in HOTR with the falcon. So you get the buff + if you want chimps or a crew.

Considering that reinforce is now a thing, perhaps these would be good:

Blade-Wing (Title, 0 points, B-wing Only) - Only works in-arc, so the B-wing has to be pointed the right way, but it would be effective.
After you execute a speed 1 or 2 maneuver you may assign a reinforce token to your fore section.

B-wing Heavy (Title, 0 Points, B-wing Only) - Let's face it - the Phantom didn't deserve ATT4, but the B-wing absolutely does.
If you have a [cannon] secondary weapon equipped of cost 3 or higher, increase your primary weapon value by one.

These titles either make the B-wing far harder to take down or much more dangerous.

On 1/6/2017 at 1:56 PM, cubsfan4life said:

Thoughts on these ideas for Rebel Veterans?

B-wing/X7 Title - B-wing only - Your upgrade bar loses the cannon and torpedo icons. Increase your ship agility value by 1 and treat all 3 and 4 speed manuevers as white. Squad cost of 2.

B-wing/D Title - B-wing only - Once per round, after you perform an attack with a Cannon secondary weapon, you may perform a primary weapon attack. Squad cost of 3. w

The B wing already had its chance at a fix and didn't make it. Honestly, rebel veterans is almost certainly T65 and E-Wing. A wing fix is out for the same reason, but it seems we will be getting a new A wing or some fancy new upgrades for said A wing with the last jedi, since there have been pics of Hamil sitting in one. Luke's ability as it stands would be really good in an A wing as it is now since they are rolling more defense die than a T65 would.