After a few weeks of starring at my new toys I finally got them out yesterday against my brother in which we fielded Imps vs Rebs and I found the new stuff a bit of a mixed bag.
Phantoms & Echo: I'm really not feeling it when it comes to the phantoms other than the fact that the two red ship dice can make you chuckle when you managed to find a double hit on the dice roll but let's be honest the chance they land damage is more than a little remote. There have the blue dice of a interceptor and an extra hull point but the lack of counter means people can blow them apart with no fear at least with the ceptors they might be squishy but that counter 2 can be a right pain in the ass for people. I also don't see much use in there cloak ability. For the point cost I just find echo lacking..
Defenders: everyone seemed to be loving these but even at 6 hull they seem to die as fast as everything else but for the cost of a few of these you can roll out a few strong imp aces that can take a licking and keep on ticking so I don't see me personally using they on mass.
Shuttles and the VCX: Omg I'm in love and will never leave home with out a shuttle or two... Not only is strategic a epic skill but relay is GoD like.... Thank you soooooo much FFG you nailed it with these two units.
Pelta: seeing the model on the table looks so good and is hands down my fave unit based on looks alone, it's cheap and hits like a glad which is not a bad thing for a rebel fleet... But remembering to use the entrapment can be a bit of a pain as I think my brother forgot twice, but as a 5 point card it was a epic upgrade.
Arqu's : Boom! I fielded 4 of these bad boys to give them a go and split them into two groups sadly two of them never got involved in the fight as they got sent off to flank and took to long to get back into play.. There movement is poor if you not spending commands every round to add a click... And when I say poor I mean POOR....... But.... my other two Arqus got charged by two AF2's and a Pelta and managed to both limp away with 1 hull remaining on each ship in return they killed the Pelta and one AF2... The Arqus both had DTT and were spamming fire power commands throwing 4 reds and then the DTT dice to modify the role was extremly strong and I thing one or two of these ships will find a place in all my list but any more than that seems counter productive.
Sato: Great but **** hard to get good use from as the other player knows what your up to and can make life difficult so not someone I would spend those points on atm.
CC aces: where have you all been all my life.... Please feel free to join my fleets when ever you want...