I may have tricked you into this thread by implying that I've done this, but I actually need advice here. Sorry about that.
My players have started the slide up the morality ladder into paragon without any difficulty at all, but that's only what spawned the idea, rather than being something I feel I need to solve (plus, I've read quite a few suggestions for fixing or otherwise altering the conflict system). I haven't been putting my players in a lot of tough positions: they are mostly challenged by obstacles rather than meaningful choices and I'd like to change that. Most of the positions they've been in have had a clear noble/ignoble delineation and I'd rather make that harder to see.
I was hoping to get examples of moral quandries or difficult choices you've used in your game or had used on you that were super effective?