Old Teroch Or Fenn Rau

By Slugrage, in X-Wing

With all other things being the same in the list, and with only 32 points to make it fit, what's the groupthink on which of these two to use in a build. The rest of it is a Lancer Asajj w/Katsu and Z-95 N'Ddru, and they won't be changing as they work very well for me. I'm just debating over which of these most people would prefer NOT to face in a match.

Fenn Rau (28)
Fearlessness (1)
Autothrusters (2)
Concord Dawn Protector (1)

OR

Old Teroch (26)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

From his pilot ability, Rau will put out that 1 extra die for attacking and defending at R1, along with the one free [bOOM] if the Fearlessness condition is met, but Old Teroch will make it easier to land damage from a focus/evade stripped target. I'm liking the idea of Teroch having a PtL TL/Focus against a no-defense modification target.

Thoughts?

Depending on the rest of your loadout, I'd go for Fenn Rau with Mindlink on all three ships.

Edited by Stay On The Leader

Fenn with mindlink will hit harder and be harder to hit. Teroch with mindlink is no slouch either and is also a pretty good end game guy. Really it depends of preference. I would suggest to run them both and see what style works for you.

P.S. Terry is very good against defenders btw.

I tried Old T with opportunist but his pilot skill will catch up to him if you don't put VI on him. As for Fenn he becomes a more expensive Soontir that doesn't have as much token generation and is not backed by Palpatine.

I tried Old T with opportunist but his pilot skill will catch up to him if you don't put VI on him. As for Fenn he becomes a more expensive Soontir that doesn't have as much token generation and is not backed by Palpatine.

I love both of them, but Fearlessness or VI would be better choice for Terry. (I assume the OP is not going to switch to Mindlinks.) Why stress him when he already gets two focus in the right position? Either upgrade leaves you two points for initiative or some other trick.

When the red dice roll hot, Rau is a monster.

I'm not switching to Mindlink. At all. So all those answers weren't helpful. I'm also not sure how Palpatine entered a discussion on a S&V build.. but okay sure!

I'm not switching to Mindlink. At all. So all those answers weren't helpful. I'm also not sure how Palpatine entered a discussion on a S&V build.. but okay sure!

I'm not switching to Mindlink. At all. So all those answers weren't helpful. I'm also not sure how Palpatine entered a discussion on a S&V build.. but okay sure!

Just curious. Why not Mindlink? Does your build not support it or do you just want something else?

The build would need to be restarted, and I'm quite enjoying how I currently have the Lancer and Z95 working right now. I'm not a fan of AML as I tend to stress my ships a lot and recover quickly, as that's my style of play and it works for me. AML would be entirely problematic.

I'm not switching to Mindlink. At all. So all those answers weren't helpful. I'm also not sure how Palpatine entered a discussion on a S&V build.. but okay sure!

Just curious. Why not Mindlink? Does your build not support it or do you just want something else?

The build would need to be restarted, and I'm quite enjoying how I currently have the Lancer and Z95 working right now. I'm not a fan of AML as I tend to stress my ships a lot and recover quickly, as that's my style of play and it works for me. AML would be entirely problematic.

I tried Old T with opportunist but his pilot skill will catch up to him if you don't put VI on him. As for Fenn he becomes a more expensive Soontir that doesn't have as much token generation and is not backed by Palpatine.

How is Fenn more expensive? With Mindlink, Thrusters, and Title he comes in at 32 points. And if we are comparing with Palp, once you add in Manny you end up with plenty of focus and a TL every round. Which is enough to buff both offense AND defense. While Palp changes 1 dice.

You are using mindlink which means you need another ship to make it work I used PTL which comes to 34 points. I just put PTL on him and build him the same as Soontir. With a shuttle and Emp Palp comes to 64 points. So lets build Fenu in a similar manner and have manaroo recon support. So if you use mindlink they come out to the same 64 points but if you put PTL on Fenu and Manaroo it becomes more.

I would go with Fenn Rau Slugrage. While Old Teroch has a good ability, he can be brought down really fast against higher Pilot skills and focus fire. Remember that Teroch is only ps7, so if you try and fly him into range 1 to use his ability against anything 8 or higher he might not even get a shot off before he explodes(especially if multiple ships are able to get him in arc simultaneously). Fenn at 9 with fearlessness to me has the better opportunity of at least getting a devastating shot off. Most people I play at my store still use high pilot skill ships with VI, but if your local scene sees more mid range or low pilot skills by all means use Old Teroch.

Edited by Evenflow30

I'd take Fenn Rau. He's a sick puppy! If you want him to excel vs high PS arc dodgers you could give him VI instead of Fearlessness (ensure you get in the face-off, even if not quite as good when there), but I would usually take Fearlessness.

Terroch with VI should be better than PTL. His ability is best vs aces who love their tokens. PS7 means you will struggle to face off vs an ace. Also extra 2 points for the rest of your fleet or Initiative bid.

VI Teroch is better in a "gang-bang" situation if you get 2-3 ships shooting same target. Fenn is better 1-1. So depends how you fly.

Scum should take advantage of Attani in lists like these. Fenn is a fantastic arc dodger, I wouldnt use fearlessness on him, because he is never going to 1 shot a large base ship. but with 5 die attack, a focus and a TL, he will make short work of it in 2 turns. Never rely on the green die to save you on a ship with 4 hull and 0 shields. an unlucky crit and you are toast.

Manny - AML, K4, Unhinged Am, Inertial Dampners, Ion Projector

Fenn AML, AT, Title

Teroch AML, AT, Title

97 points, you can drop dampners for extra bid if Dengaroo is a problem in your area.

I prefer projector over pursuit lasers for control. I also like to get Manny stuck into the fight so Feedback array doesnt work for me.

Edited by Archangelspiv

I'm not switching to Mindlink. At all. So all those answers weren't helpful. I'm also not sure how Palpatine entered a discussion on a S&V build.. but okay sure!

Just curious. Why not Mindlink? Does your build not support it or do you just want something else?
The build would need to be restarted, and I'm quite enjoying how I currently have the Lancer and Z95 working right now. I'm not a fan of AML as I tend to stress my ships a lot and recover quickly, as that's my style of play and it works for me. AML would be entirely problematic.

Yeah, well, in that case: Either of them. Depends really what you want to achieve with your last ship, Terry is awesome to kill defenders and the likes, while Rau deals a lot more damage if you can position him right. Neither of them will provide much use in your suggested configurations, Fen Rau with fearlessness hits like a truck at range 1, but your opponents will focus him down fast, which reduce his usefullness drastically, while a PS7 PTL Interceptor does not bring the same kind of endgame utility. If he is up against PS8 or higher he will have a lot of trouble with arc dodging, but you might be able to get a good amount of use out of him as blocker with boost and barrel roll. Which means, I would try Terry first. He could allow the rest of your list to deal damage effectively if you manage to bring him into position properly.

In general I still would prefer Mindlink lists, I think they are more useful in the current meta, but you specifically don't want to run those, so go ahead and try Old teroch with PTL.

Old Terry sounds like he'd be better at dealing with X7 Defenders and aces.