Help to imperial nub

By Hashut, in Star Wars: Armada Fleet Builds

Hello, friends.

I am Nub in Armada.

I need to help to build imperial fleet with not risk strategy.

I have 2 ISD, 2 VSD, 2 Gladiator, Interdictor, 3 Gozanty and first wave fighters

What you recommend me?

Thanks!

Good Imperial ship builds to include in a list are:

  1. ISD-II, ECM, Gunnery Team, XI7 (or HTTs). Then consider Relentless/Avenger and Leading shots as extras if you have the points.
  2. GSD-I, Demolisher, Engine Techs, APTs or ACMs, Ordnance Experts. Then think about Wulff, Vet Captain or Intel Officer as options
  3. VSD-I, Flight Controllers, Boosted Comms or Expanded Hangar bay. Skilled First Officer or Flight Commander are good here.
  4. Gozanti (the 23 point one), BCC or Comms Net. Option of adding Suppressor if the Avenger is also in your fleet.
  5. Interdictor Suppression, Interdictor, Targeting Scramblers, G7 (or G8 if you have lots of Q&7 Tractors or Konstantine in the fleet). Adding Wulff.Vet Captain and Projection experts makes it an Interdoctor to repair others.
  6. A Rhymerball. Major Rhymer, 1-5 Tie-B (or firespray), 1-2 Tie-A, Dengar or Jumpmaster, Mauler.

Typical Fleets may include

  • 2xISD, Gozanti, strong Fighter force or medium Ryhmer ball.
  • ISD, Demolisher, Strong Rhymer ball.
  • ISD, Demolisher or Interdictor, 1-2 Gozantis, Medium fighter force.
  • 2 GSD, 2 Raiders, 2 Gozantis, Medium Fighter Force.
  • 2 ISD, Interdoctor, a few token Tie Fighters
Edited by Mad Cat

I would decide which ships you are really interested in playing, and figure what sort of fleet you would like to run.

Are you interested in having large ships pounding your enemy to scrap? Swarms of fighters bombing their ships apart? Would you prefer to outmaneuver your opponent, get in close and blast them with ordnance? Do you want more of a mixed force in general?

I prefer huge ships. What is easy?

You could run a double ISD list with some fighter support and a Gozanti flotilla probably. Gear one ISD as a ship killer (ISD II, gunnery team, good turbos), and the other as a carrier (ISD I, extended coms, expanded hanger, flight controllers). Flavor to taste with fighters and probably a coms-net Gozanti.

Get qualified then we help Nub

Also how many of the first fighter wave?

one kit only

Hmm some more fighter packs to get a nice fighter wing going

Not bad just remember if you get advanced gunnery you can't put it on the ISD with gunnery teams

Thanks! What else recommend?

You don't really have enough fighters to justify the two Gozanties I would drop one and fit some more fighters

What do you think about jamming field for Gozanty?

As somebody who has recently nose dived into armada himself.

I would advice you to go for something more balanced to get yourself familiar with ALL the mechanics.

You need insight into how all the ships in this game handle and perform and the best way is to play them.

I learned a lot by simply copying this:

The maker gives great advice on how to fly the list too.

1 Large, 1 Medium, 1 Light ship.

That to me seems perfect for learning how to play.

Edited by veggie247

How has this strategy worked for you?