Help Needed (Adventure ideas for business oriented party)

By tnettoc, in Game Masters

So I feel a little boxed in with my newly formed group of characters.

There are three characters, all humans.

One is an entrepreneur, the others are a droid tech/scholar, and a pilot.

Their business is a droid repair shop called the Pit Droid. They are planet locked on Naboo at the moment since they have no way of leaving the planet.

Ultimately their goal is to leave Naboo and travel the galaxy as a moving droid repair business. While I don't think they are going to go out of their way to avoid the underworld scene I do think they'll try to do things legally if they have to choose.

None of the characters have combat experience, except one of them who trained as a formal fencer.

Does anyone have any ideas as to what sort of adventures this party might run into?

They are asked to repair a droid. Regardless of Success, Triumph or Despair the droid is a reprogrammed obsolete battle droid and the primary programming kicks in, going on a killing spree.

Rival businessmen (i.e. Hutts) send in the heavies. Either shut down or pay protection money.

A droid walks in requiring repair. It is a rebel spy droid and the boys in white show up...

The Droid Rights Movement take offence at them repairing droids slaves for meatbags/bloodsacks and come calling.

Also... what are their Obligations?

Wow, these are great! Thank you.

Their obligations are as follows:

Entrepreneur: Family, his family owns a business of their own on Naboo and they are always trying to get him to take it over or work with them.

Droid Tech/Scholar: Obsession, he is obsessed with droid tech and unique technology in general. To the point he's gotten himself in trouble trying to acquire some.

Pilot: Favor, he owes a favor to a racing sponsor for loaning him the credits to buy his speeder bike that he uses for leisure and to deliver droids/parts.

Maybe they get a hold of some taboo tech that could cause complications.

Naboo hosted a significant canonical battle featuring droids. Are you sure all battle droids were reclaimed/recycled? Does its (now flawed) programming suggest capture/extermination of Naboo's Queen or other regent? Does it merely seek to live out its 'life' as a moisture farmer, or as a rival droid tech who repairs its brethren? Did it capture a member of the entrepreneur's family as it fulfills invasion programming? Did the pilot discover the hovel of this droid- a semi-functional droid deployment tank?

Naboo is also a Force nexus. Have fun with Darth Binks rebuilding a droid army in secret, beneath the waves. PCs could be hired out by mysteriously robed figures (shhh- Jedi or Sith) to undertake a salvage expedition at a battle site. Find a super-droid, or a Palpatine-stashed holocron, and the PCs are in the middle of a Force-users battle.

A rival droid pod-racer deconstructs itself into its smallest possible body frame to reduce pod weight, and seriously skews gambling odds at the last minute...unless the PCs can craft countermeasures quickly. By using this new technology or adaptations, demand (and criminal inquiries) rises for their abilities in quality craftmanship at a good prices and prompts repeated test piloting of improvements. This could even lead to PCs being summoned by an offworld pod racer or gambler.

Do these ideas whet your appetite for GMing?

Oh my appetite is now thoroughly, whetted...I think you guys have given me plenty of ideas to consider.

Thanks a lot.

Definitely 1up for the local crime lord goons paying a visit for protection money.

Imperial Tax Collector visits.

A client wishes illegal modifications on his Imperial protocol droid, he wants a bomb placed in it, or some other highly illegal modification, and then the programming to use it. Further investigation reveals this client to be a member of the Rebellion.

An Imperial Sector meeting has many high ranking Imperial officers, including two moffs, attending a Naboo facility. A client wishes a protocol droid's programming rendered ineffective, almost insulting. Investigation reveals that this is one Imperial officer who wishes another disgraced in front of the brass, but this may backfire when Imperial investigation reveals the culprit, landing the PCs in murky waters when it comes to Imperial dealings. In fact, the original culprit may have been discovered, and the original target might come to their shop to explain that their client has died from blaster poisoning, and unless they stop the rogue droid, all evidence will point to them being involved in the plot? I dunno, that sounds weak, but your players may think otherwise.

The "Analyze This" scenario, where your perfectly legitimate PCs are called upon by a mob boss to handle a sensitive repair, because reasons. They do so and impress him, so now he thinks to start using them more and more by first sending them business of dubious nature, and then sending them ON business of dubious natures. Hilarity and Obligation ensue.

Entrepreneur, pilot, and politco? I think y'all are missing a prime opportunity here. They need to get a hold of a big cruise ship and, well, I'll let the shorts do the talking.

https://vimeo.com/67326569

A crime Lord strong arms the party into infiltrating a ship and sabotaging a hyperdrive.

However the players react it can be the start of a great adventure.

If the players do the job they make an enemy of whoever owns the ship, plus the crime Lord can blackmail them into doing more illegal jobs.

If the refuse they will be forced to flee the planet by the angry crime lord.

If they botch the job they may be forced to flee the cops, crime lord and the target.

They may still be on the ship when it takes off and the ship does a blind jump to adventure, or they may save the ship and be conscripted into the crew as a reward.

The "Analyze This" scenario, where your perfectly legitimate PCs are called upon by a mob boss to handle a sensitive repair, because reasons. They do so and impress him, so now he thinks to start using them more and more by first sending them business of dubious nature, and then sending them ON business of dubious natures. Hilarity and Obligation ensue.

This is great. I also like the idea mulletcheese offered up, about accidently becoming stowaways.

Naboo has tons of things to do especially if you're playing during the Empire. Maybe some of the people who knew or supported Padme are there, the entrepenure may even have borrowed money from some of them. There may be the beginnings of a Rebel group there, maybe led by an exiled Jedi, who thinks that for whatever reason they can use the PC's shop. To top it off, the empire may be patronizing the shop to have their droids repaired. Are the PC's going to say no to the arrogant Imperial lieutenant who shows up with a squad of stormtroopers and demands that they repair the damaged interrogation droid?

And what if the Empire decides to investigate why a pilot would be hanging around a droid repair shop? Not shipping those off-world illegally are you, son?

"Hey, I recently salvaged this old droid from a junk pit and was wondering how much it would cost to make it operational"

"Yeah sure, give me a few days to work up an estimate."

The power supply is in relatively good condition... with a few teaks you manage to get it powered, at least. You start running a systems analysis and you find some kind of anomaly in the memory banks. The data is strange, maybe encrypted, but you've never encountered this kind of encryption before. By the time the client returns for his estimate its obvious that it would cost more to renovate than it is worth. But the data... it becomes curiouser and curiouser. Is this a map to a remote star system? No, wait, it's local... but not... is there a massive cave system deep under Theed?

During an extended mission to repair droids on a remote Naboo Mansion they stumble onto the wreck of an old Trade Federation Droid Carrier.

Accidentally activated maybe by an Imperial patrol seeking to prevent them salvaging it the resulting fight leaves them with parts of an old command droid that includes information on locating other forgotten salvageable relics from before the clone wars!

One of them turns out to have been a back up base for a certain biological weapons specialist seen in TCS series holding a very old freighter that needs a few repairs but is still quite operational and the forgotten supply outpost could easily be turned into a base for their new business provided no-one remembers it's past...

Edited by copperbell

if you do not have it I highly recommend picking up Far Horizons (the Colonist book) as this has several ideas for running a campaign that is centered on a PC run business at a fixed location (be it small outer rim settlement or on a space station, like DS9 or Bab5).

Similar to one or two of the earlier scenarios.

They're hired to do repair work for another local business: a private paramilitary group a la Blackwater. So, it's not odd that some of the droids appear to have been through some combat. The company likes their work, and keeps hiring them. Then, the business tips its hand: the business is a cover for a local Rebel cell. They've got a plan for a mission that fits your group's skill sets much better than it fits those of a group of private soldiers and they want to hire your players for the job. Your group has the added benefit of not being part of the business and having no genuine Rebel ties...unless they do this job.

A bit of intrigue.

An astromech droid is dropped off for repairs. Later, the PCs are catching the news and see that their customer has been found murdered (or, alternatively, arrested and taken away by Imperials). What do the PCs do? Is the astromech important? What secrets does it hold?

Watch some old noir films, and either substitute a droid for the MacGuffin or for the villain. These movies are generally a lot of investigation and interaction backed up by a little bit of action.