Deci-SF build

By Glyph, in X-Wing Squad Lists

Hey all!

I'm planning on attending the Yavin open in Birmingham this Febuary and I'd LOVE your opinions on a list I've been having decent success with. Unfortunately, we have a TINY local meta (less than 20 players) and I only have access to a handful of them at any given time, so I'd love to get some feedback on what I may have trouble with and what to look out for at Yavin

Captain Oicun (Decimator)

  • Adaptability
  • Extra Munitions
  • Cluster Mines
  • Hotshot Co-pilot
  • Gunner
  • Bombardier
  • Dauntless

Quickdraw (TIE/sf)

  • Expertise
  • Sensor Jammer
  • Lightweight Frame
  • Special Ops Training
  • Primed Thrusters

[100pts]

The main premise of this list is to rush in with Oicun, bump (hopefully), drop clusters to block off escape routes or pursuits. Quickdraw hangs a bit back or flanks to pick at ships already damaged by Oicun and his mines...she's decently tanky and punchy with defender-like stats, high pilot skill, versatile firing arcs, offensive ability, jamming, and able to barrel-roll even after her red manoeuvres.

...51 views and not ONE comment or post? :(

Hi,

I like your list. However I would make the following changes.

“Quickdraw” (39) Special Forces TIE (29), Expertise (4), Sensor Jammer (4), Special Ops Training (0), Lightweight Frame (2)

Rear Admiral Chiraneau (61) VT-49 Decimator (46), Adaptability (0), Hotshot Co-pilot (4), Gunner (5), Agent Kallus (2), Engine Upgrade (4)

Just my two cents

Benefits.

  • PS9 Boost on Decimator. THis is great for defense and forcing your opponent to hit Quickdraw.
  • Deci with PS9 and Hotshot will allow you to protect Quickdraw by removing focus tokens from heavy hitters.
  • Deci and QuickDraw both at PS9 will give you the option to choose who shoot first.

I've been messing with similar list since R1 wave 10 hit and have to agree with the above post on list ideas.

If you're running Hot CoP you want higher PS, so take RAC. Bombs on Deci are meh. Primed Thrusters and Expertise are counterintuitive.

I've actually been considering LW and Pattern Analyzer on QD instead of Expertise. Might even drop SJ to FCS, give RAC VI to strip tokens sooner and get a 1 point bid.

I am glad no one has mentioned a self harming QD, that's a trap. Ideal is to mitigate damage so he sheds shields slowly if at all.

Since writing this post I've tested the list and talked to my opponent and friend. Together we kinda tweaked some things and we thought we'd test something else out. This is what we came up with:

Rear Admiral Chiraneau (Decimator)

  • Veteran Instincts
  • Hotshot Co-pilot
  • Gunner
  • Tactician (or Agent Kallus)

Quickdraw (TIE/sf)

  • Outmaneuver
  • Sensor Jammer
  • Lightweight Frame
  • Special Ops Training
  • Pattern Analyser

[98pts]

I COULD downgrade Pattern Analyser to Primed Thrusters and remove the Tactician/Kallus to give RAC Engine Upgrade and have a 1pt initiative bid? Personally, I prefer the defensive use of SJ over FCS, but I have a couple of games tonight and I'll make note of how often SJ comes into play with Quickie's attempts at arc-dodging and how crucial those occasions are. If it's not getting much use, I could try to replace it with FCS or even Accuracy Corrector.

I am not completely convinced that Quickdraw is the right pilot for this build. It's ability encourages a certain kamikaze style of play which may not be what you want with a ship that is vulnerable to massed fire like a Decimator.

I think that Backdraft might be a better choice (keeping the build the same). The 2 points saved would be enough to give you EU on RAC without dropping points elsewhere. I would be tempted to go for Predator instead of Outmaneuver though.

I am not completely convinced that Quickdraw is the right pilot for this build. It's ability encourages a certain kamikaze style of play which may not be what you want with a ship that is vulnerable to massed fire like a Decimator.

I think that Backdraft might be a better choice (keeping the build the same). The 2 points saved would be enough to give you EU on RAC without dropping points elsewhere. I would be tempted to go for Predator instead of Outmaneuver though.

Ehh....the decrease in pilot skill is an issue.

Plus while most people think her ability is offensive, it is somewhat defensive too. I've had an opponent choose the decimator at range 3 rather than Quickdraw at range 1 due to the face that I'd shoot back if they did any damage to me.

I am not completely convinced that Quickdraw is the right pilot for this build. It's ability encourages a certain kamikaze style of play which may not be what you want with a ship that is vulnerable to massed fire like a Decimator.

I think that Backdraft might be a better choice (keeping the build the same). The 2 points saved would be enough to give you EU on RAC without dropping points elsewhere. I would be tempted to go for Predator instead of Outmaneuver though.

Ehh....the decrease in pilot skill is an issue.

Plus while most people think her ability is offensive, it is somewhat defensive too. I've had an opponent choose the decimator at range 3 rather than Quickdraw at range 1 due to the face that I'd shoot back if they did any damage to me.

Sometimes people forget their are passive benefits to upgrades and abilities.

Quickdraw is wonderful and I love her but I have to agree with Kathedron. In a two ship list she is way too fragile. I would probably focus her first to remove her Shields and ability leaving her very easy to best later on. I'd rather take Ryad but appreciate you may want to try something different.

Agree that her ability is wonderfully defensive though, I've also had opponents not shoot her at range 1.

I was intrigued by this idea so I came up with a version using RAC and it worked really well.

62 Rear Admiral Chiraneau (46), Adaptability (0), Gunner (5), Hotshot Copilot (4), Rebel Captive (3), EU (4)
38 Quickdraw (29), Sensor Jammer (4), Lightweight Frame (2), Predator (3), Special Ops training (0)

Boosting RAC is surprisingly durable with Rebel captive to hobble any ships that do get a shot on him. Hotshot Copilot and Gunner allow you to potentially token-strip 2 targets per turn and help to force through damage, even against slippery targets.

Token stripping really helps to protect Quickdraw too as Lightweight frame plus Sensor Jammer can knock back a surprising amount of firepower when your opponent has no Focus tokens.

Predator really is a great EPT for Quickdraw if you are not taking FCS as you can potentially use it 4 times per turn. I did manage to pull of a glorious double-double shot in one turn taking out Cracken and stripping the shields from a K-Wing.

Edited by Karhedron