Hey people, been reading through various places and have kinda decided on my first Imperial fleet build, and hoped to run it by some people more knowledgable than myself (read: anyone else)
ISD II, with Mottie, Gunnery team, SW7 ions, XX9 turbolasers
VSD II, with Needa, Gunnery Teams, Spinal armaments, and Warlord
GSD I, with Tua, Ordnance Experts, Rapid Reload and Insidious
Then Maarek Stele, 1 extra defender, and 2 Tie fighter squadrons.
Was torn between the two Tie's or just using a third defender, and figured for the same points cost there was an extra hull spread over two squads.Now I need to figure out which packs I'll need to buy for the cards... Yeah, not gonna be buying 35 quid packs for a single card...
"Yet another newbie" Imperial fleet
Most of it looks to be in order. Unfortunately Minister Tua doesn't actually do anything if you don't give the ship she's on a defensive upgrade in the slot she provides. Also Insidious is going to be far more difficult to use than the Demolisher title, especially without some form of navigation support on the ship.
For fighter build, it's important to know exactly what you want them to be doing. Ties are generally there to scuff the paint on enemy fighters, and get in the way. Defenders are more of an all-purpose, and may benefit from having more support of some form.
The thought behind the Ties was more to provide a fighter cover to the defenders, in the hope they would be able to provide some anti-flotilla usage.
Tua was meant to add Redundant Shields, before I realised they weren't compatible with Rapid Reloads - which was to add effectiveness to the Insidious Title with the GSD being intended as a flanking ship.
However, as I said, I'm a newb, so putting the medium range black die into effect against rear hull zones might very well be more difficult than I expected.
So, Tua will definitely be going, and if reccomended, I'll probably replace those two TF's with an extra defender.
Edited by Daemon d6Redundant Shields is going to be less helpful just in general, if you have the Arquittens around, you could always put Reinforced Blast Doors, or even Electronic Countermeasures.
I haven't picked up a Gladiator yet, but I know how tough it is as a newbie to just get my ships into blue-range at this point, let alone being behind the opponent with such.
Having a couple of TIEs around is never a bad thing, they have a tendency to disappear rapidly though.
I'd suggest Engine tech's on the Glad if you are wanting to use it in a flanking role - helps it move 1 speed further per turn if a Nav command/token is used.