Raider Rush

By macar, in Star Wars: Destiny

Raider Rush

Villain

Command / Rogue

Sets: Awakenings

BATTLEFIELD

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Imperial Armory, Death Star (Awakenings #169)

CHARACTER

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3x First Order Stormtrooper (Awakenings #2)

1x Tusken Raider (Awakenings #22)

UPGRADE

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2x Commanding Presence (Awakenings #7)

2x F-11D Rifle (Awakenings #8)

2x Flame Thrower (Awakenings #24)

2x Promotion (Awakenings #56)

2x Jetpack (Awakenings #66)

2x Hunker Down (Awakenings #164)

SUPPORT

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2x Drudge Work (Awakenings #76)

2x Local Garrison (Awakenings #77)

2x Backup Muscle (Awakenings #99)

2x Underworld Connections (Awakenings #101)

EVENT

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2x Endless Ranks (Awakenings #70)

2x Nowhere to Run (Awakenings #91)

2x He Doesn't Like You (Awakenings #97)

2x Squad Tactics (Awakenings #143)

2x Electroshock (Awakenings #159)

Ideal opener is drudge work and imperial garrison. First round limiting resources to 1 per turn is a great way to start the match. Resources are easy and up to 6 a turn (2 from start, two from UCI, and two from DW) I expect people to die but endless ranks is easily deployable and damage between 4 characters is steady. Hardest part is Eluke where he can do 6 damage at once

Also no where to run is good on the 3 dice that have two blanks. I could drop the FD rifles for the ambush pistol but the rifles are more reliable and with Squad tactics activation control is easy.

Looks solid. Hoping to get a Raider in my next box so I can try this deck out.