Hi,
I have a couple of questions, after reading the books two or three times.
Just to be sure, when you make a rolln boon & bane cancel out each other (As success & failure does), right? So you can't trigger boon & bane effect in a specific action use, right?
Regading action cards, just to be sure i understand well, when the check is Something vs Something, the default difficulty is 1 purple die, right?
When the check is Something alone, the default difficulty if 0 purple die, right?
For the improved guarded position, the check would be Discipline (WP) with 0d difficulty, right? But for action that include an opposition (melee, ranged or other), it would be 1d difficulty?
So when the opposition chart mentionned in the rules comes into use? Shoudln't be this table used in all vs check? (If opponent attribute less than twice acting character attribute, roll 0d, etc...)
Finally, about the rally step, I have a hard time to understand how it'll come into effect. I read the examples but most of the fights doesn't includes this kind of situation, so no rally step? More than that, the fortunes points given by the GM to the party are after the encounter, so rally step in a combat is pretty rare. Sometimes, when there's multiple waves of ennemies, it can be used, otherwise...
It's also mentionned that you can remove recharge tokens, recover stress or fatigue, ... during a rally step, but when most of the encounters end, the game will shift into story mode, right? So token are automatically removed, stress and fatigue are recovered by the recovery rules, and so on... the rally step will only be useful when there's quick paced action with multiple fights one after the other, right?
Thanks for your answers,
Ghor²