Jukey's Junkyard - CC: All out Offensive

By Jukey, in Star Wars: Armada Battle Reports

Playing CC over the week with my friend, we managed to blast away to the last battle. I ran Imperial, my friend ran Rebels. Article is still in progress..

Imperial Fleets

Rook

Faction: Galactic Empire 
Points: 500/500

Commander: General Tagge

Assault Objective: Custom Objective 
Defense Objective: Custom Objective 
Navigation Objective: Custom Objective

Imperial II-Class Star Destroyer (120 points)
- Avenger ( 5 points) 
- Skilled First Officer ( 1 points) 
- Electronic Countermeasures ( 7 points) 
- X17 Turbolasers ( 6 points) 
= 139 total ship cost

Victory II-Class Star Destroyer (85 points)
- Minister Tua ( 2 points) 
- Electronic Countermeasures ( 7 points) 
- Overload Pulse ( 8 points) 
= 102 total ship cost

Arquitens-class Light Cruiser (54 points)
- Hand of Justice ( 4 points) 
- Reinforced Blast Doors ( 5 points) 
- Turbolaser Reroute Circuits ( 7 points) 
= 70 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- General Tagge ( 25 points) 
= 48 total ship cost

1 Morna Kee ( 27 points) 
1 VT-49 Decimator ( 22 points) 
1 Dengar ( 20 points) 
1 Zertik Strom ( 15 points) 
1 Valen Rudor ( 13 points) 
1 Lamda-class Shuttle ( 15 points) 
1 Ciena Ree ( 17 points) 
1 TIE Advanced Squadron ( 12 points)

Bishop and Knight

Faction: Galactic Empire 
Points: 500/500

Commander: Admiral Screed

Assault Objective: Custom Objective 
Defense Objective: Custom Objective 
Navigation Objective: Custom Objective

Interdictor-class Suppression Refit (90 points)
- Skilled First Officer ( 1 points) 
- Expanded Hangar Bay ( 5 points) 
- G7-X Grav Well Projector ( 2 points) 
- Grav Shift Reroute ( 2 points) 
= 100 total ship cost

Gladiator II-Class Star Destroyer (62 points)
- Demolisher ( 10 points) 
- Fire-Control Team ( 2 points) 
- Engine Techs ( 8 points) 
- Assault Concussion Missiles ( 7 points) 
= 89 total ship cost

Arquitens-class Light Cruiser (54 points)
- Centicore ( 3 points) 
- Captain Needa ( 2 points) 
- Reinforced Blast Doors ( 5 points) 
- Turbolaser Reroute Circuits ( 7 points) 
= 71 total ship cost

[ flagship ] Gozanti-class Cruisers (23 points)
- Admiral Screed ( 26 points) 
- Vector ( 2 points) 
- Admiral Chiraneau ( 10 points) 
= 61 total ship cost

Raider-I Class Corvette (44 points)
- Expanded Hangar Bay ( 5 points) 
- Assault Proton Torpedoes ( 5 points) 
= 54 total ship cost

1 Lamda-class Shuttle ( 15 points) 
2 TIE Advanced Squadrons ( 24 points) 
1 Captain Jonus ( 16 points) 
2 TIE Defender Squadrons ( 32 points) 
1 "Mauler" Mithel ( 15 points) 
1 Black Squadron ( 9 points) 
1 TIE Phantom Squadron ( 14 points)

I'll have the Rebel Fleets in tomorrow hopefully.

A brief History; Campaign Round 1. The Imperials began the conflict with initiative and declared an attack on Polanis with the Beta Bishop and Knight fleet. Rebels defended with Beta Trident and won the engagement. Rebels attacked an Imperial base at Saberhing Asteroid Belt with Beta Delta, and Imperials defended with Beta Rook Fleet, Imperials Defend successfully. Score: Imps - 1 Rebs - 1.

Campaign Round 2. Rebels take initiative. Delta fleet performs a Hyperlane Raid at Truuzdan against Rook fleet and score a quick resource gain. Imperials perform an attack on a Rebel Base on New Plympto against Trident and destroyed the base. Score: Imps - 2 Rebs - 1

Campaign Round 3. Rebels take initiative. Trident attacks Saberhing again and is ripped to shreds by Rook. Bishop and Knight destroy an outpost at Xiquine II and table Delta. Score: Imps - 5 Rebs - 1

The all out offensive is declared!

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Beginning of Round 2: Avenger jumps in from hyperspace with Demolisher by her side. Both are screaming in at speed 3. In an equal show of balls, two winged mc-80s drop into the path of the Arquitens. The squad swarms begin to grind into each other.

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One MC-80 is crippled along with one winged, but their damage output is paying off as one Arquiten drops (hand of justice) and demolisher gets her shields melted.

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Turn 3:

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Initiative pays off for Imps as Centicore gets one last hurrah before getting melted. The vsd takes a heavy barrage on its nose and drops to 1 hp but dishes it back well. The MC-80 both winged and not are losing hull fast, but bring down Demolisher.

Turn 4:

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The VSD makes use of initiative again, dumping its arcs into the healthiest MC-80 and rams the winged in front of her, both are at 1 hp and die. The remaining imperial ships begin tightening the noose.

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Turn 5:

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The IntSD takes the last Winged MC-80 and moves safely away from the MC-30 while the ISD scrubs squads with the raider.

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Turn 6:

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The Gozantis use con-fire to hit the MC-30 and hide behind the dust field and Gallent haven runs over its own flotilla.

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Turn 7:

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The casualties.

And the Grand Fleet.

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Edited by Jukey

Awesome. I love the repaints too, look great!

Edited by Drakkars

How long was the play time of the All Out Offensive? It looks mental, and doing this with three fleets per side now scares me a little!

About 1 - 2 hours setup (though we were slow) and about 6 hours of play. The first two rounds took over half the time lol.

Awesome fight! I can't wait to play one myself!

By the way I think this proves that many big ships on the long run may be not as effective as even more small ones - at least in setups like this. The Kittens took a lot out form the Rebel fleet before they fell. I also wonder what would have happened if the MC30 is not that far away from the battle for most of the time.

About 1 - 2 hours setup (though we were slow) and about 6 hours of play. The first two rounds took over half the time lol.

By the gods! Looks like a 6 player AOA is going to take forever - may need to impose some sort of limit to get it finished inside s day..

With 3 players I imagine it would go faster as your planning each of your ships while your allies move, controlling everything gets a bit taxing lol

About 1 - 2 hours setup (though we were slow) and about 6 hours of play. The first two rounds took over half the time lol.

By the gods! Looks like a 6 player AOA is going to take forever - may need to impose some sort of limit to get it finished inside s day..

The campaign guide does say the All Out Offensive should last only 7 rounds, so you do already have a limit.