Quick clarification on Call the Vanguard.
Card Text:
Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.
How does the order of the two actions work.
A: Must move first then attack
B: Can move and attack in any order
C: Gains movement points and then may attack and spend movement points in any order (including splitting the movement points before and after that attack)
I think it's C. The interrupt window is the whole duration of the command card and you should be able to spend movement points and attack in any order.
What's everyone else think?