Call the Vanguard question

By Inquisitorsz, in Imperial Assault Rules Questions

Quick clarification on Call the Vanguard.

Card Text:

Use at the start of a round. A friendly Trooper with a figure cost of 4 or greater may interrupt to perform a move and an attack.

How does the order of the two actions work.

A: Must move first then attack
B: Can move and attack in any order
C: Gains movement points and then may attack and spend movement points in any order (including splitting the movement points before and after that attack)

I think it's C. The interrupt window is the whole duration of the command card and you should be able to spend movement points and attack in any order.

What's everyone else think?

Edited by Inquisitorsz

If there was an intent for a specific order it would include the word "Then".

The wording used to me indicates it lets you perform both actions in the interrupt, meaning your option C would be correct.

Yeah I'm going with C. Though any movement points not spent by the end of your Vanguarding will be lost, as this is outside any figures activation.

What's super brutal about this card, is if you have initiative, it goes before your opponent has an opportunity to play Take Initiative. :o

Edit: it's B ;)

Edited by RogueLieutenant

The fact that you can do Jundland in any order but not split the movement points is what's confusing.

It may be confusing, but "performing a move" outside of your activation is giving movement points equal to Speed which must be used immediately and any unused movement points are lost. It doesn't matter that you can do something else too outside of your activation, you don't have a movement point pool to store movement points.

That's the clearest explanation I've heard on this topic.

Thanks a1bert.

So the answer is B but you can't split up the movement points?

It is definitely not C, based on the ruling with Jundland Terror.

B makes the most sense, given that. You get to choose the order of what happens first, the move or the attack. If you choose the move first, you gain the movement points and then must spend them immediately because it is not your activation.

It may be confusing, but "performing a move" outside of your activation is giving movement points equal to Speed which must be used immediately and any unused movement points are lost. It doesn't matter that you can do something else too outside of your activation, you don't have a movement point pool to store movement points.

So we agree that it is B?

There is an existing ruling for doing "this and that" in any order, so it should apply for Call the Vanguard too. (I think it was for one of the end-of-round command cards. Edit: Ah, Jundland Terror .)

So definitely B.

Edited by a1bert

There is an existing ruling for doing "this and that" in any order, so it should apply for Call the Vanguard too. (I think it was for one of the end-of-round command cards.)

So B).

(I didn't notice this was a new thread.)

Jundland Terror in the FAQ. And I think the ruling there hinges on the use of "and" in the wording of Jundland (unlike, the "then" in Jabba's, for instance, where there's a set sequence to the two parts of the ability: first attack and then move). It is also an "and" with Call the Vanguard, so it seems reasonable to expect the same ruling here, should FFG be asked for a clarification.

Edited by Cremate

Apologies for hijacking this thread, but I have further question regarding "Call the Vanguard" (I'm still new to the game and am still getting used to things).

Can I use "Call the Vanguard" on an individual trooper in a deployment group, e.g. eAlliance Rangers? Thanks.

There is no trait restriction box on Call the Vanguard , so you can play it at any start of round regardless of which figures you have on the board. Then follow the text of the card.

You choose a friendly trooper with a figure cost of 4 or more (an Alliance Ranger has 4, so you can choose such a figure) to perform a move and an attack in your preferred order.

On 29/01/2017 at 4:17 PM, Spitty81 said:

Apologies for hijacking this thread, but I have further question regarding "Call the Vanguard" (I'm still new to the game and am still getting used to things).

Can I use "Call the Vanguard" on an individual trooper in a deployment group, e.g. eAlliance Rangers? Thanks.

Yes, it's a single figure. Not the whole group. (If that's what you were asking?)