I've set my mind to playing the popular Commonwealth Defenders list (PTL Ryad, Juke Vess and Palp Shuttle) at Regionals because I know it's a strong list and I've got some experience playing defenders.
Today I played against a friend of mine who tested a couple of scum lists. First was Dengaroo, which wasn't too much of a problem. Not an auto-win, but I felt the matchup strongly favored the defender list.
Next was a homebrew Bossk Partybus / Ventress list. I thought it wouldn't be too hard for the defenders to get behind the partybus and wreck it, leaving only Ventress, which I expected not to be all that dangerous on her own. But the partybus really put the hurt on my defenders as I just couldn't find a way to approach it without getting caught in it's 180° firing arc. This was made even worse by Ventress stressing my ships, often denying them their focus tokens in the following turn, and putting tractor beam tokens on them, both of which made my defense even worse. He had Bossk at PS 8, so he could shoot after Ventress. I usually ended up with one defender destroyed or seriously damaged before they could K-turn behind Bossk.
The worst was his third list, though: Manaroo, Palob (with the scum Cloaking Device, Stygium Particle Accelerator, TLT and Dengar crew) and my personal nemesis: Fenn Rau. All of them with Attani Mindlink. It was brutal. Palob kept stealing focus and evade tokens from me, weakening defense and offense as needed. When I caught him in a bad possition, he would cloak, gaining two green dice and an evade token. When I left him alone, he would plink away at my defenders with his TLT (which is a real pain when he has rerolls and focus tokens on each shot). Fenn Rau was tokened up by mindlink and Manaroo, so he was almost impossible to hit and usually dished out 3-5 hits per attack. I really hated this ship in particular, he would just charge my whole squad head on, taking almost no damage. Manaroo would usually hang back or try to block my ships when needed.
The low damage output of the defenders really showed against cloaking device Palob and Fenn Rau. I usually used the shuttle as a third gun, but it's worse at modifying it's dice, so it doesn't help much against defensive ships.
Also, Palob, Fenn and Bossk were a real problem for my own defense. Commonwealth defenders has only two real ships. If you lose one of them before the enemy loses at least one ship, you have a really hard time winning the match.
Does anyone have tipps for me on how to tackle these builds with Commonwealth defenders? Or are thoss just terrible matchups for the list? Any help is appreciated!
