Flechette Torpedo Timing

By jdr42, in Star Wars: Armada Rules Questions

When exactly do you spend the die to trigger the Flechette Torpedo effect? The timing is pretty important when shooting at a squadron with a scatter token.

I initially assumed this happened during the Resolve Attack Effects step, but it doesn't have a natural home there. It's a "spend" not a "cancel" and so not an obvious Dice Modification. The only dice I can normally "spend" are accuracies. The other option is the Resolve Damage step. The rules say I might need to spend a "die icon" for a critical effect but this isn't a critical effect and squadrons don't normally suffer critical effects.

After you roll your initial pool of dice you can spend, add, re-roll, and modify dice.

You can do these in any order you see fit.

This is where you would spend the black die with a critical.

. It's a "spend" not a "cancel" and so not an obvious Dice Modification.

RRG, PAGE 7: "MODIFYING DICE"

Modifying Dice

Dice can be modified in the following ways by game effects:

• Reroll: When a die is rerolled, the attacker picks it up and rolls it again. A die can be rerolled multiple times.

• Add: When a die is added, roll an unused die of the appropriate color into the attack pool.

• Change : When a die is changed, rotate it to display the indicated face.

• Spend: When a die or die icon is spent, remove that die from the attack pool.

• Cancel: When a die or die icon is canceled, remove it from the attack pool.

Sorry Dude, Totally a Dice Modification. Totally done in Resolve Attack Effects - It means that a Squadron cannot scatter it away, either.

The only dice I can normally "spend" are accuracies. The other option is the Resolve Damage step. The rules say I might need to spend a "die icon" for a critical effect but this isn't a critical effect and squadrons don't normally suffer critical effects.

Wait, no.

First of all, the rules (p.4) say:

"The attacker does not spend a die icon to resolve a

critical effect unless the effect says otherwise."

You don't spend the die, just resolve the critical effect. The die stills in the pool and (against ships) still counts toward the damage total.

Second, there are many other instances where a die is spent during an attack. Some examples off the top of my head:

  • Screed's ability
  • Ten Numb's ability
  • Leading Shots
  • Sensor Teams
  • Precision Strike objective

As Dras pointed out, spending is absolutely a Dice Modification happening in the Resolve Attack Effects step.

Missed that, thanks!