The Collector - A Print & Play Homebrew Scenario

By crikeymiles, in Arkham Horror: The Card Game

I'm not sure what the done thing is on these forums for homebrew scenarios, but I have a couple of my own to share. I got the core set for Christmas, finished the Night Of The Zealot campaign at the first sitting and and wanted more content.
TheCollector_Teaser.jpg

The Collector requires only the custom cards provided in this PDF, and a single core set:

Print these 3 pages at 100%. Cut, fold and sleeve them in standard card protectors. Gather your Arkham Horror core set cards and you're ready to play. Instructions for setup are on the back of the "Scenario" card.

Credits:

Edited by crikeymiles

Amazing. I'll be printing this tonight. Looks so professional.

I've played it (from BGG) --it's good! Highly recommended.

I played it, It's awesome. It was difficult and paced well. I'd definitely play another one.

Finally got round to playing this! It was incredibly well made, and the writing and the story on the cards was great. Unfortunately, it was a bit too high a difficulty for me and we got absolutely destroyed!

I played as Daisy and my partner went as Skids. I was lead investigator and was eliminated after about 35 minutes! Had some really bad luck and after the first agenda advanced was when I was really up the creek without a paddle!

However, it was good fun and I like said - very well designed! Will definitely play again, but with a bit more experience and veteran characters next time! :)

Thank you!

Having only played the core set scenarios, I'm still finding my way with the difficultly levels when writing for this game. Hopefully you still enjoyed playing it, even when your nocturnal entrepreneurship was so harshly rewarded! :)

Exciting times: I've just finished proofs for French and Polish translations of this scenario, created by some generous folk over at BGG, and I'll share those here as soon as they are ready!

Cheers,

Mike

Just came across this and will be happy to give it a go.
Based on the feedback here from others i'll be in for a ride ^_^

Thanks in advance for the time and effort put into this.

Edited by florianhess

Printed and soon on our groups schedule. :)

Will provide thoughts and feedback in due time.

1jp6wh.jpg

Edited by florianhess

Similarly, all printed off and ready to go! Just a quick question, it appears you can travel from the Hall of Antiquity to the Hall of the Exotic, but not the other way round. Same with the Hall of Prehistory leading to the Hall of Antiquity, but not vice versa. Was that deliberate, or do I need to amend? Thanks!

Ha! It's intended as a one-way system, like in a museum. :)

It's pretty much the most asked question on BGG too :'D

https://boardgamegeek.com/article/24637831#24637831 (Includes my original diagram)

Quick question before our first play trough tonight.

Does the chaos bag use the core set configuration?

I take it the answer is yes, and would suggest a note on the set-up instruction card.

Right, we played the scenario with a group of 3 investigators as a stand-alone. Included in the group where Zoe, Rex (lead investigator) and Jenny.
Both Rex and Jenny took 10 exp for an additional basic weakness.

We started our venture into the museum, making good progress during the first 2 turns. And with the third turn our luck ended and we found ourselves racing against the clock. After the dust settled we lost the scenario. :P
However, it was really fun and the writing was very good. The mechanics worked out great and added a welcome element of surprise and 'plot twist' to the scenario. Everybody enjoyed it and the game took just under 2 hours. :)

I'll avoid giving anything away and can write you a PM for a more in-depth discussion of our feedback. One thing i would like to suggest for review is allowing for a bit more time exploring the museum during the first Agenda. As a group we thought a threshold of 5 might be more suitable.

On top of that it felt like there are a bit too many discard pile re-shuffle triggers, but we might have been unlucky hitting a specific Treachery a bit too often, hence advancing the final Agenda very quickly. As a suggestion, how about instead adding the elder thing token to the scenario with an ability like this: '-3. If the skill check fails, shuffle the encounter discard pile back into the encounter deck.'

To sum it up, the scenario was well designed, had great writing (adding another layer of you know the inspirational source) and was very fun. Would definitely recommend it and looking forward trying it again very soon. Maybe solo.

Edited by florianhess

Exciting times! I have three new files to share:

TheCollector_PrintAndPlay_FR.pdf (PDF, French, 4.2MB)
TheCollector_PrintAndPlay_PL.pdf (PDF, Polish, 4.2MB)
The Collector Scenario Card Envelope and Dividers (PNG, 7.1MB)

The Collector was been generously translated into French by Lapaing and into Polish by Sledziu_w .

The scenario envelope and dividers are by Boblafouine , to fit with his other great dividers .

First, I want to say thank you for creating this scenario. However, brace yourself for some negative criticisms. Just be aware I am not trying to insult you or your work, I am providing this feedback to hopefully inspire you and to help you create better scenarios in the future.

Your "The Collector" Scenario garnered an incredibly negative reception with my play group. They were very hesitant to even try out a homemade scenario and were very disappointed with the scenario. Specifically, they felt the scenario mechanics and design of the locations were lazy. Every time we revealed a location we were disappointed that none of the locations did anything. We also read all the flavor text and they seemed kind of bland and some were fairly poorly written (IIRC one card seemed to have used the word Journey like 4 times in the same sentence). The locations were just clue deposits with varying shroud numbers and it felt like there were way too many clues throughout the map - we actually ran out of clue tokens a couple times. My friend remarked that this scenario might be okay for teaching a brand new player how the very basic game mechanics work but beyond that the locations and mechanisms in the scenario were disappointing and uninteresting.

The Agenda cards also seem imbalanced. The first agenda advances almost immediately at only a threshold of 3. The second agenda punishes groups playing characters that specialize in certain roles. I understand that The second agenda is meant to be paired with the second act that allows players to discard for clues once per turn but 10 clues per investigator is still insane given how fast the agendas advance as there is an acceleration mechanic built in to the agenda cards and the encounter sets include additional doom cards. Further 10 clues per investigator meant that one of my friends playing Zoey had basically nothing to do while Daisy frantically tried to gather clues. I was playing Skids and I also felt like this scenario seemed too one dimensional.

I think this is the first scenario my play group played that we felt there was no reasonable sense of tension or urgency. The clock just seemed arbitrarily fast and we didn't understand the story at all. My friend read all of the flavor text and was confused why we were killing the person who hired us. Another issue was the amnesia mechanic. This was just frustrating and annoying more than anything else. My playgroup has played all of the available scenarios multiple times and everything we've encountered so far seemed balanced even if something was frustrating it was reasonable and felt like part of the story. Nothing that happened in this scenario felt coherent or meaningful. It just felt like playing D&D with a DM who believes it's his job to be a 100% antagonist and defeat the players. Also the punishment for having the lead investigator sit out for the next 3 scenarios seems not well thought out. Does this mean that the lead investigator has to potentially take apart his deck and play something else? No one wants to do that. No one wants to have to potentially wait for a player to build an entirely new deck in the middle of a campaign.

All that said, the templates and art on the cards looked pretty good. I can see some potential in future scenarios you create. I also downloaded and printed out your "The Curse Of Amulotep" scenario. I don't know if my play group would be willing to try another one of your scenarios after that first one. However, I flipped through it and at least the locations seemed somewhat interesting this time around. It bothers me though that it's "Amulotep" instead of "Amulhotep." Come on man, have you never seen Bubba Ho-Tep?

On 2/6/2017 at 5:50 PM, KhalBrogo said:

I am providing this feedback to hopefully inspire you

Wow. I think if I received that feedback I'd probably consider never writing another scenario again.

I played it twice last night and really enjoyed it, for what it's worth.

On 2/13/2017 at 0:18 AM, James Mason2 said:

Wow. I think if I received that feedback I'd probably consider never writing another scenario again.

I played it twice last night and really enjoyed it, for what it's worth.

That's a fair assessment of my fairly scathing review. Though my review was heavy with criticisms and a large portion of it was negative feedback, all of it was complete honesty about our opinions and I don't believe any of it was unfair. If I were the content creator I wouldn't want my reviews to be sugar coated. Additionally, I hope my assessment doesn't discourage him to quit at this altogether - that is definitely not my intention.

That said, this scenario very nearly killed the game for my group. In fact we haven't played a single game of Arkham Horror since that scenario and I'm fairly certain at least one of my good friends in the playgroup is no longer willing to test run homemade scenarios at all in the future. We gave the scenario a genuine fair shot and at least two of us were very hopeful going in to trying the scenario and were progressively more and more disappointed.

Was my assessment unfair? If so which part?

Edited by KhalBrogo

I can't say any of your assessment was unfair, as you explained yourself in detail, and I while enjoyed the scenario my opinion is no more valid than yours. What I thought was unfair was a lengthy, detailed, public and brutal dissection of a free amateur scenario uploaded to the internet by a fan . He did this in his own time for his own entertainment and thought some of us might enjoy it if he shared it with us. Some of us did, and clearly you didn't. I would have said "it wasn't for me, good luck in the future" and left it at that.

Had you paid money for this, I would appreciate your criticism more. As it is it seemed like you were applying the expectations of a professionally finished product to a fan-made scenario.

"it wasn't for me, good luck in the future"

Does not at all convey what I said. I think the guy has potential to create much better content in the future. I hope he takes some of my feedback to heart in the future because it should help him to avoid some of the pitfalls that were perceived by not only myself but my entire group.


"What I thought was unfair was a lengthy, detailed, public and brutal dissection of a free amateur scenario uploaded to the internet by a fan ."

Look at that in the reverse. particularly the part you emphasized yourself. You can't upload something like this to the internet and not expect critical feedback. A large part of what drives content like this to be better in the future are based on exactly the type of feedback I provided.


"As it is it seemed like you were applying the expectations of a professionally finished product to a fan-made scenario."

Maybe I'm being unfair but I don't feel my criticisms were based on expectations of a professionally finished product to a fan-made scenario. The scenario was incoherent - coherence should be a minimum standard period, regardless of whether it is professional or homemade. My entire group commented after the scenario that it would have been at least partially enjoyable even with all of the perceived imbalances and seemingly poorly thought out mechanics if only the scenario made sense or had some coherence.

Lastly, I hope my feedback serves another purpose of helping gaming groups who have limited time with each other have a better grasp of the scenario. If I had read one honest review with some fair negative criticisms, my group may very well have avoided the terrible experience we had.

I hope the creator cares about improving and honing his craft because if he doesn't, then he should be up front with that and I wouldn't feel compelled or obligated to provide such feedback, and I wouldn't have tried the scenario in the first place, because then, if he himself doesn't care about the quality of his content then why should I?

Edited by KhalBrogo

I played this with my wife last night. Overall, we were very impressed with the scenario, but have some feedback that I suspect will mirror what KhalBrogo said.

SPOILERS/FEEDBACK...

  1. The story was a little soft. This shows up in several places.
    1. We were hoping to find whatever artifact we'd been sent in to find. Never happened.
    2. Why did what's her name bother hiring us if she was just going to attack us? Never explained.
    3. Why were we able to Parlay and "kill her" by paying her five resources? Seems very out of character that she'd hire us, betray us and then leave after we paid her off.
    4. What was the point of the Museum guy? He didn't do anything. He showed up and then we Parlay/killed him using two clues.
  2. The mechanics were a little bland in places and absolutely punishing in others.
    1. The rooms had no mechanics at all. We were disappointed every time we flipped a card.
    2. Ten clues per Investigator to advance the one Act is insane, especially when the corresponding Agenda advances after eight doom tokens AND frequently gets two doom tokens per turn. We needed 20 clues to progress and only had five when the Agenda hit 8.
    3. The Amnesia mechanic could easily have been replaced with a single card discard. Losing most of my hand left me unable to recover and I spent the rest of the game with one card max.

I know this sounds negative, but it's just constructive. I really enjoyed the scenario. It just felt a little off. The story needs a little work and the mechanics need a little balance. I think a version 2 could be amazing.

Hi,

A generous member of the BBG community translated the scenario into German. I've update the first post with the link to it!

KhalBrago, sorry your group didn't enjoy it. Looking forward to seeing your first P&P scenario.

KrisWall, some of that is fair. Consider that I had only seen and played the Core Set at the point I wrote this, as that is all that was released then.

The story is a little implicit, I'll grant you. Ms D is either a willing or unwitting pawn of Yithians. Perhaps she is currently the host of one herself. She brings you to a quiet place to be mind-transferred. Perhaps the Museum specifically because a crucial item of Yithian technology is in the store room ready to suck your mind across time and space. There is no item, that was a ruse to entrap your investigator.

The title of the scenario is a pun. The titular "Collector" is all three of Ms D, the Yithian mind thief, and the thieving investigators.

The scenario was only playtested solo.

Edited by crikeymiles

Just printed this and on the Setup it says set aside Victoria Devereux, Peter Warren and a single copy of Amensia.

These cards are not part of the encounter card sets that this scenario uses.

What Have I missed ,sorry for the 'newbie' question

Thanks

Any chance you'll revisit this scenario? As it stands we will not play it because of the flaws Kris and Khal mentioned. This is in no way ment as an offence. The idea is very nice, the scenario just could use little improvement in the way those two mentioned.

The design is top notch, two thumbs up!

17 hours ago, alpha117 said:

Just printed this and on the Setup it says set aside Victoria Devereux, Peter Warren and a single copy of Amensia.

These cards are not part of the encounter card sets that this scenario uses.

What Have I missed ,sorry for the 'newbie' question

Thanks

Sorted...all fine now